Jun 26, 2017

[TORAM ONLINE] Shield Mage Build (Lv 130) by SirEgg


BUILD RATING :
DPS : ☆☆☆☆☆
Survivability : ☆☆☆☆
Breaker : ☆☆☆
Aggro : ☆☆☆☆
Support : ☆☆☆☆
I am aware that there are similar shield mages guides and builds out there but most are out-dared so here I am to introduce a version I personally had thought with , and with the lvl cap reaching 120 , it made this possible.


Introduction
This build centers around on being a well rounded class , It doesnt rely on normal hits to prorate but rather uses martial skills for proration, and with the help of shellbreak , quickdraw ,and 1mp combos , you'd rarely experience having mana problems. It also have as twice or more survivability as compare to pure dps mages while having 90-95% of their matk and on top of that , it also have a fairly high cspd , and lastly it has the capability to provide damage reduction buffs for you and your party, and by having guardian in your combos, you'll experience a more than 50% guard rate and of course higher aggro to help you in times of requiring to tank. Ultimately this build caters to people who loves soloing and also to those who loves having multi-roles in parties.
Weapon : Staff + Shield(Sub)
Lvl : 130
Stats : 255 INT & 92 VIT
Roles : DPS/Tanky/Support/Solo

Skills
Basic Skills = Black
Important Skills = Red
Optional Skills = Green
MAGIC SKILL TREE: Arrows 10
Javelin 5
Lance 5
Impact 10
Wall 5 ~ 10
Blast 5
Storm 10
Magic Mastery 10
Mp Charge 10

MARTIAL SKILL TREE :
Smash 6
Bash 5
Shell Break 10
Sonic Wave 1

SHIELD SKILL TREE :
Shield Mastery 5
Shield Bash 1~5
Shield Cannon 10
Guard Strike 1

Protection 10
Aegis 10
Guardian 1

PRIEST SKILL TREE :
Holy Fist 1

KNIGHT SKILL TREE :
Assault Attack 5
Parry 5
P. Defense 1
~ 10

HUNTER SKILL TREE :
Kick 1
SHOT SKILL TREE : Shot Mastery 5
Long Range Mastery 5

Quick Draw 10

SURVIVAL SKILL TREE :
Safe Rest 5
HP Boost 10
Short Rest 5
MP Boost 7~10

SUPPORT SKILL TREE :
Mini Heal 5 ~ 10
Recovery 6

Total SP : 168/188 (green ones not counted)
You have 20 SP to allocate among the green ones.

Combos
With the help of martial skills , you have alot of possible combos more especially with guardian as save which gives you a 600mp bank.

Guardian Based Combos
Melee Ranged :
Smash > Guardian (save) > Shell Break (cons) > Wall (smite) > Impact (cons) > Storm (smite) > Shield Bash (swift)
[MP : 100]
[Wall : 110% , Storm : 150%]
[CP : 12]

Long Ranged :
Arrow > Guardian (save) > Sonic Wave (swift) > Javelin (swift) > Impact (cons) > Storm (Smite) > Holy Fist (swift)
[MP : 100]
[Arrow : 100% , Storm : 150%]
[CP : 12]

Ranged to Melee :

Ranged to Melee type of combos allows you start your combo at range then transition to melee and let's you choose whenever or where to place yourself better for your combos.
Arrow > Guardian (save) > Assault Attack (swift) > Shield Bash (swift) > Impact (swift) > Storm (Smite) > Shell Break (cons)
[MP : 100]
[Arrow 100% , Storm : 150%]
[CP : 12]

Physical friendly Combo/Support Rank Hogging
Holy Fist/Arrow > Guardian (save) > Protection (swift) > Aegis(swift) > Impact (cons) > Storm (smite) > Javelin (swift)
[MP : 100]
[Arrow : 100% , Storm : 150%]
[CP : 12]

Non-Guardian Based Combos
These are types of combos that doesn't use guardian. These combos has lesser aggro but in return they are faster and easier to use.
Melee Ranged :
Smash > Shell Break (save) > Shield Bash (swift) > Holy Fist (cons) > Impact (cons) > Storm (smite) > Sonic Wave (cons)
[MP : 100]
[Storm : 150%]
[CP : 12]

Ranged to Melee :
Arrow > Shell Break (save) > Sonic Wave (cons) > Shield Bash (swift) > Impact (cons) > Storm (smite) > Smash (cons)
[MP : 100]
[Arrow : 100% , Storm : 150%]
[CP : 12]

Secondary Combo
Always set this combo as your secondary combo after choosing 1 combo above , use this combo whenever you're doing quick runs to ensure that the storm is already ticking at the start of the battle while taking advantage of the fresh proration.
*avoid using at long runs to preserve mp*

Impact > Storm (smite) > Holy Fist(cons)
[MP : 400]
[Storm : 150%]
[CP : 4]


Equipments :
Weapons :
Player Crafted Sage Staff or
Player Crafted Ice Staff Frigus

Stats : [Int + 7% , Matk + 7% , Int + 13] & [Element , +13% damage to element , Matk+5-7%]
It is highly advisable to get all elemental staves.
Refine as high as possible
Xtal :
♢Imitacia
♢Evil Crystal Beast


Sub-Weapons :
NPC Crafted Cross Shield
Stats : [Guard Rate +19% , Guard Power +19% , Physical Resistance +6% , Magic Resistance +3%]
NPC Crafted or Preferably Boss Dropped Black Shield of Delusion (use against neutral bosses)

Stats : [Guard Rate +32% , Guard Power +10% , Critical Damage +2 , Neutral Resistance +20% (25% boss ver.)]
Boss Dropped Dark General Shield
Stats : [Guard Rate +14% , Guard Power +30% , Vit +2% , Dark Resistance +10% , Aggro +30%]
Refine as high as possible

Armor :
Any Player Crafted Heavy Remodeled Armor
Stats : [Int + 7% , Matk + 7%]
It is highly advisable for mages to invest on 2s arm
Refine as high as possible

High def isn't necessarily required
Xtal :
♢Roga - for better survivability
♢Iconos (roga enhancer) - doubles the stat of roga xtal
♢Jade - for better dps performance
♢Cerabes - for better survivability
♢Aranea - combination of roga and jade , albeit weaker

Additional Gear :
NPC Crafted Monocle
Stats : [Int +3% , Matk +3% , Cspd +12% , Magic Resistance +6%]

NPC Crafted Jiangshi Hat
Stats :[MP +300 , Physical Resistance +15% , Magical Resistance +15% , Long Range Damage -30%]
Refine as high as possible
Xtal :
♢Choclate Ooze - for more cspd and mp

Special Gear :
Philosopher's Ring
Stats : [Int +3% , Cspd +30% , MP+300]

Dark Fighter Bangle
Stats : [Aggro +25% , MP+400 , Accuracy +3]
Xtal :
♢Ooze
♢Stone Mercenary - more aggro and guard rate
♢Nurethoth - stronger than ooze but with a bigger cost
♢Aranea


*ABSOLUTELY NO SCRADER*


DRUGS :

They say drugs are bad for your health , but it works the other way around here in toram. Here are some of the highly recommended drugs you might wanna bring along during your boss runs.
Starlight Potion
Effect : [+500 CSPD, lasts 30mins]
Magic Amplifier
Effect : [MATK + 3% , MATK + 30, lasts 30mins]
Vita 2
Effect : [+1000 HP, lasts 30 mins]
Magiadd 2
Effect : [+200 MP, lasts 30 mins]
Champagne
Effect : [Restores 10% MP every 10s, lasts 30 mins]
Roasted Chicken
Effect : [Restores 10% HP every 10s , last 30 mins]


Credit SirEgg 

Jun 23, 2017

[TORAM ONLINE] Arrow Mage Build (Lv 130) by SirEgg


[BUILT FOR TRIPLE SMITING AND INSANELY FAST MAGIC SPAMMING]

Build rating :
DPS : ☆☆☆☆☆
Itadakimasu
Breaker : ☆☆☆☆ Insane breaker rank contender
Aggro : ☆☆☆☆☆ Highest aggro generating mage build.
Survivability : ☆☆
Support :
n/a
I am concerned that there are a few arrow-mage guides posted out there , but most of them are out-dated. So here i am to introduce to you guys an up to date arrow mage guide.


Introduction

Mages had always been one of the top dps in toram, but still only a handful of people play mages up to their maximum potential and in order to achieve maximum potential requires good builds. Arrow-mage is one of the few possible builds you can make on your mage. Undeniably one the best rank hogging builds mage could possibly have ,but what trully differentiate arrow mages from other builds is its ability to fully utilize triple smite combos at very low mp costs and while having a playstyle similar to dagger mages ,but all thanks to the fast casting smoke dust (5mp) which could be used as a 'save' tag in your combo, it would give you numerous possibilities for your combo that other builds can't attain.

Weapon : Staff + Arrow(Sub)
LV : 130
Stats : 255 INT & 92 DEX
Role : Pure DPS

Skills

 Basic Skills = Black
Important Skills = Red Optional Skills = Green
 
MAGIC SKILL TREE : Arrows 10
Javelin 5
Lance 5 ~ 10
Impact 7 ~ 10
Wall 5 ~ 10
Blast 5
Storm 10
Magic Mastery 5~10
MP Charge 10
Chain Cast 10

SHOT SKILL TREE :
Power Shot 5
Moeba Shot 5
Paralysis Shot 5
Smoke Dust 1 Bullseye 1
Shot Mastery 5
Long Range 5
Quick Draw 10
SURVIVAL SKILL TREE :
Safe Rest 5
HP Boost 10
Short Rest 5
MP Boost 8~10
Priest Skill Tree : Holy Fist 1
Battle Skill Tree : Magic UP 1 ~ 10
Concentrate 1 ~ 10
Desperate Resist 5
Increased Energy 10

Knuckle Skill Tree : (Highly Optional) Smash 5
Bash 5
Shell Break 10
Total SP : 138/187 (green ones not counted)
You have 49 SP to allocate among the green ones.

Combos

Arrow mages don't just settle with 1 type of combo , they switch to many different variants of combos that could adapt to many different types of enemies/meta so you wouldn't just get bored repeating the same set of combos again and again ,but even if numerous possible combos could be made with arrow mage's skill set ,only a few of this combos trully stand out among the rest. Here are the few possible combo arsenals you can use :
Arrow Mage's Bread & Butter Combo
My most favourite fastest spamming & gapless combo which only takes lesser than 9s to complete if you have more than 1kcspd
Arrow > Smoke Dust (save) > Moeba Shot (swift) > Paralysis Shot (cons) > Impact (swift) > Storm (smite) > Holy Fist (cons)
[MP : 100]
[Arrow : 100% , Storm 150%]
[CP : 12]
Solo Prorate? Yes ; 3 : 2 phy-mag ratio


Triple Smite Series
LONG RANGE :

Moeba Shot > Arrow (smite) > Smoke Dust (save) > Paralysis Shot (cons) > Lance (smite) > Impact (cons) > Storm (smite) > Holy Fist (cons)
[MP : 200]
[Arrow : 150% , Lance : 110% Storm : 150%]
[CP : 14]
Solo Prorate? Breakeven ; 3 : 3 phy-mag ratio

MELEE RANGE :
Insanely strong combo
Holy Fist > Arrow (smite) > Smoke Dust (save) > Paralysis Shot (cons) > Wall (smite) > Impact (cons) > Storm (smite) > Moeba Shot (swift)
[MP : 200]
[Arrow : 150% , Wall : 110% , Storm : 150%]
[CP : 14]
Solo Prorate? Breakeven ; 4 : 4 phy-mag ratio


Impact-less Combo
Super fast casting combo because of the transition of arrow > storm which would make your storm semi insta-cast. Perfect for delicate bosses such as Jade and Nurethoth
Arrow > Smoke Dust (save) > Moeba Shot (swift) > Bullseye (cons) > Paralysis Shot (cons) > Storm (smite) > Holy Fist (cons)
[MP : 100]
[Arrow : 100% , Storm 150%]
[CP : 12]
Solo Prorate? Yes ; 4 : 2 phy-mag ratio

Secondary Combo
Always set this combo as your secondary combo after choosing 1 combo above , use this combo whenever you're doing quick runs to ensure that the storm is already ticking at the start of the battle while taking advantage of the fresh proration.
*avoid using at long runs to preserve mp*

Moeba Shot > Impact (cons) > Storm (smite) > Holy Fist (cons)
*remove moeba shot and replace it with impact as starter if using long ranged triple smite.*
[MP : 400]
[Storm : 150%]
[CP : 6]
Solo Prorate? Breakeven ; 1 : 1(long ranged) or 2 : 2(melee) phy : mag ratio

Equipments :

Weapons :
Player Crafted Sage Staff or
Player Crafted Ice Staff Frigus
Stats : [INT +7% , MATK +7% , INT +12] & [Element ,+12% Dmg to Element , MATK+5-7%]
Boss Dropped Bexiz Staff (instead of making neutral staves , use this instead)
Stats : [AGI +12% , Dodge +6 , CSPD +500, Evasion Rate +10% , +25% Stronger to Neutral]
It is highly advisable to get all elemental staves.
Refine as high as possible
Xtal :
♢Evil Crystal Beast
♢Imitacia
♢Zolban
♢Demon Gate
Sub-Weapons :Artisan Arrow
Stats : [MP+100 , Motion Speed +1%]

Armor :
Any Player Crafted Armor Stats : [INT + 7% , MATK + 7%] or [INT + 7% , MATK + 7% , Aggro - 10%]
It is highly advisable for mages to invest on 2s arm
Refine as high as possible

Xtal :
♢Iconos (Roga enhancer xtal)
♢Roga - for better survivability
♢Cerabes - Same as Roga
♢Jade - for better dps performance
♢Aranea - a combination of both roga and jade , albeit weaker

Additional Gear :
NPC Crafted Ribbon Hairband Stats : [INT + 6% , AGI + 4% , Stability + 5% , Aggro - 20%]
NPC Crafted Curled Horns (Use this for Rank Hogging)

Stats : [MATK + 4% , Stability + 8%]
Boss Dropped Necromancer Hood Stats : [+5% Dmg to Neutral , Magic Pierce +12% , MP + 100 , CSPD + 50% , Aggro - 12% , HP - 24%]
Refine as high as possible

Xtal :
♢Ancient Empress ll (ancient empress enhancer xtal)
♢Ancient Empress - for more matk and abit cspd
♢Choclate Ooze - for more cspd and mp

Special Gear :
Philosopher's Ring Stats : [INT + 3% , CSPD + 30% , MP+300]
Xtal :
♢Ooze

♢Nurethoth
♢Aranea


DRUGS :
They say drugs are bad for your health , but it works the other way around here in toram. Here are some of the highly recommended drugs you might wanna bring along during your boss runs. Starlight Potion
Effect : [+500 CSPD, lasts 30mins]
Magic Amplifier
Effect : [MATK + 3% , MATK + 30, lasts 30mins]
Vita 2
Effect : [+1000 HP, lasts 30 mins]
Magiadd 2
Effect : [+200 MP, lasts 30 mins]
Champagne
Effect : [Restores 100 MP every 10s, lasts 30mins]
Roasted Chicken
Effect : [Restores 10% HP every 10s , last 30 mins]

Credit SirEgg

Jan 7, 2017

Luna Online Templar Master Guide by Wizie

Hello everyone, Wilzie here. well since there’re many people ask me about my path. I want to share my build and my knowledge that I use for my main chara. And btw this is also my first topic in this new forum XD okay let's start.

Why Templar Master ?TM is an anti mainstream job(no longer XD) Well, Templar Master is a fun hybrid class in rogues. TM can use dual wield dagger/1h dagger+shield/bow. TM are really good at 1v1 battle because they have many disable skills and some of it are long range skills so you can keep the distance with your enemy and stun them. They also have many debuff skills and good party buff which can support your teammate performance.

Templar Master Role in Castle Siege(Posted by Jaren in Castle Siege section)

Templar Master - Back/Front line, Damage dealer, balcony defender (bow type), stunner , cancel seeding, support

Race: Elf only
How with the path ?

Path:
1. Rogue > Ruffian > Archer/Scout > Treasure hunter >Templar Master > Arch Breezer
With this path, you can use dual wield and switch it with 1h dagger+shield or switch to bow :D
or
2. Rogue> Ruffian > Archer/Scout > Ranger > Templar Master > Arch Breezer/Soul eyeYou got the longest range of TM bow and the highest CD and p.a on TM but you can't get shield skill and hunter's AoE. You can switch to bow or dual dagger only.

Q: Why Ruffian? not Voyager?
A: Ruffian will give you eva and critical damage, that's more useful rather than voy which just give you p.a and mp recov.

Q: Why Archer/Scout?
A: In my TM char, I took scout path. Why? I didn’t know scout in ALO was a quite different with other luna lol XD and you know? with scout path, you will get the highest CD among all class in the original Luna. Oh well, for Archer, they got fast reload and fatal touch, it’s a good path to be taken.Well, I didn't said scout is a bad path. Scout also can do well and just have a little differences with archer path, let's talk about it after this.

Q: Why Treasure hunter?(path#1)
A: TH has shield boomerang which is an useful skill in battle while using shield. And you’re also will get 2 powerful aoe dot and extortion :3. This path makes TM can be called as a Semi Entrapper :D

Q: Why Ranger?(path#2)
A: Ranger would give you the longest range like AR can do. It's recommended if you want to use pure bow. This path also give a huge CD boost.

Pros:
  • Really good disabler
  • Highest eva with self buff
  • High Attack Speed and Movement Speed
  • Really good in 1v1 battle (Stunlock combo + dot and debuff)
  • Combination of 3 class some (Assassin+RuneWalker+TreasureHunter) active skills and (BladeTaker+Entrapper+ArchRanger) passive skills
  • Flexible(you can use dual dagger/dagger+shield/bow)
  • Long range stun skills
  • Nice AoE manaburn
  • Very good party buff whispering (CR,CD,eva)

Cons:
  • A very cost path, you’ll need a huge of SP around 13k++ (if you want to take both dagger and bow skills)
  • You wouldn’t exceed the true power of BT/Entra/AR
  • You’ll need to make many gear to be an effective TM(strike, eva, p.a/cd)
  • Weak against tanker or vit/wis build and magic user with fast casting spell
  • Magic user with Purify + your stunluck = RIP
  • Doesn't have perma stealth like BT
  • Your survival mechanism are only eva and how fast you kill your enemies :)

Okay Let’s talking about Archer and Scout path:

Since fast reload and fatal touch added to archer, you’ll get highest CD and faster aspd if you take archer instead of the scout path.

Path Discussion

1. Archer-TH Path< Recommended for (Dual dagger / shield / Bow)
Path: Rogue>Ruffian>Archer>Treasure Hunter>Templar Master>Arch breezer
Passive job earned: Phsy.attack+3%, Crit.damage+9%, Eva+7, Strike+2, Mp.rec+12
Extra Skills: Fast reload lv1, Fatal touch lv 1
  • Phsy.attack: 3%
  • ASPD: 95%(Rapid attack, Dual wield mastery and Dagger training maxed, fast reload lv 1, Dual Dagger)
  • Crit Damage: 13.3%(Death sign lv10)+19.8%(Whispering fire lv10)+9%(Job Passives)+6%(fatal touch lv1)=48.1% Crit Damage
  • Eva: 7
  • Strike: 2
  • 5 DoT skills (dagger), 5 DoT skills(Bow), 3 Unmissable skills

Note: with archer path, you’ll buffing up to 9 buff which need more time, and you need to find safe place for buff while you’re playing in starry lol Oh well, it’s not a serious problem XD


2. Scout-TH Path(Dual dagger / shield / Bow)
Path: Rogue>Ruffian>Scout>Treasure Hunter>Templar Master>Arch breezer
Passive job earned: Phsy.attack+1%, Crit.damage 14%, Eva+7, Mp.rec+20
Extra Skills: Ice Illusion lv2
  • Phsy.attack: 1%
  • ASPD: 87%(Rapid attack, Dual wield Mastery and Dagger training maxed, Dual Dagger)
  • Crit Damage: 13.3%(Death sign lv10)+19.8%(Whispering fire lv10)+14%(Job Passives) = 47.1% Crit Damage
  • Eva: 7
  • 5 DoT skills (dagger), 5 DoT skills(Bow), 3 Unmissable skills

Note: you’ll only have 7 buff, and you can use Ice Illusion for defending well from stealth user in CS as AoE untarget skill

>>Overall, I would suggest you to just go with archer path on this (Dual dagger / shield / bow) type, even though I’m still in my scout path. Maybe they will update something? who knows :D



Additional alternate crit path:

3. Crit path dagger / Long range bow < Medium Phsy.attack, Highest Crit (Bow / Dual Dagger only)
Path: Rogue> Ruffian > Scout > Ranger > Templar Master > Arch Breezer
Passive job earned: Phsy.attack+3%, Crit.damage 9%, Eva+4, Hit+2
  • Phsy.attack: 3%
  • ASPD: 71%(Bow), 109.5(Dual Dagger)
  • Crit Damage: 13.3%(Death sign lv10)+19.8%(Whispering fire lv10)+9%(Job Passives)+11%(Fatal touch lv 5)= 53.1% Crit Damage
  • Eva: 4
  • Hit: 2
  • 3 DoT skills(Dagger), 3 DoT skills(Bow), 0 unmissable skill

4. Crit path dagger / Long range bow < Highest Phys.attack, Medium CD (Bow / Dual Dagger only)
Path: Rogue> Ruffian > Archer > Ranger > Templar Master > Arch Breezer
Passive job earned: Phsy.attack+6%, Crit.damage 5%, Eva+4, Hit+4
  • Phsy.attack: 6%
  • ASPD: 71%(Bow), 109.5(Dual Dagger)
  • Crit Damage: 13.3%(Death sign lv10)+19.8%(Whispering fire lv10)+5%(Job Passives)+11%(Fatal touch lv 5)= 49.1% Crit Damage
  • Eva: 4
  • Hit: 4
  • 3 DoT skills(Dagger), 3 DoT skills(Bow), 0 unmissable skill

Stats:
Your main stat is Strength and your sub stat is Dexterity.
If you’re still in leveling session, you can use pure str which is good for leveling and fast killing mobs.

When you reach lvl 170 and want to join CS/Starry/pvp, you can add some dex which can help you to improve yourstrike and eva stat (if you feel, your strike is still low) or just customize your stat by yourself

8-10 dex = 1 strike 1 eva



Skills:
Active:
  • 30 Illusion Attack -- MAX(90% stun your enemy for 4.9 sec > 12080 damage)<your highest damage skill
  • 05 Casting Foil -- MAX(long range mini stun for 1 sec and silence maybe around 4-6sec at MAX level) nb: Thanks jaren for the info
  • 10 Deadly Soul-- MAX(AoE mana burn your enemy > 9216 mana)
  • 06 Lethal Kunai-- MAX (Single skill, Long range mini stun for 1 sec, 7283 damage with poison 7012 damage per second for 12 sec)
  • 15 Deter Up -- lv 1 only or max it later(good for knockback your enemy and reduce movement speed for 5 sec)
  • 05 Wind Barrier
Dagger Skills:
  • 20 Fatal Blast -- MAX(Fast cooldown skill, single skill, 6686 damage with mdef debuff 30%)
  • 30 Rage Step -- MAX(94% paralyze your enemy for 3.9 sec > 9856 damage)
  • 25 Wind Breaking-- MAX(AoE skill > 6288 damage with bleeding 4541 dps for 8 sec)
  • 15 Rapid Slashing-- MAX(Single target skill > 5287 damage with bleeding 4758 dps for 8 sec and debuff your enemy's pdef)
  • 25 Death Blow-- MAX(AoE skill > 8658 damage)
  • 02 Back Break

Bow Skills:
  • 30 Pounding Shot -- MAX(Single skill, 11100 damage with 98% chance to stun target for 5.1 sec )
  • 25 Fire Arrow -- MAX(AoE skill, 8346 damage with 94% chance to burn for 3186 per sec and 79% chance to MS debuff 62% for 6.1 sec)
  • 30 Ice Rain -- MAX(AoE skill, 9112 damage with 99% chance to MS debuff 50% for 7.5 sec)
  • 20 Piercing Arrow -- MAX(Single Melee Skill, DoT and debuff your enemy p.a and m.a by -30%)
  • 15 Bow Crash -- MAX(Single Melee Skill, Stun your enemy)

If you took scout path:
  • 02 Ice Illusion -- lv 1 only or max it later(AoE Skill untarget, good for CS/Starry, 50% chance to slow your enemy) < Spam skills and detect stealth user

If you took Treasure Hunter path:
  • 15 Shield Boomerang-- MAX(Single skill, Pull your enemy 6m toward you and 64% stun your enemy for 2.9 sec > 6276 damage, Shield requirement, unmissable skill)
  • 15 Hunter Blast-- MAX(AoE skill, 6383 damage with 79% chance to burn 3163 damage per second for 8 sec)
  • 05 Hunter Smoke-- MAX(AoE skill, 89% chance to poison 2985 damage per second and reduce your enemy strike by 15 for 8 sec, debuff Movement Speed by 50% )
  • 15 Catch Pounding--MAX(Single stun skill, Shield requirement, unmissable skill)

Passive:
  • 25 Dual Wield Training -- MAX(Increase Physical Attack Power by 15.4%)
  • 05 Dual Wield Expertise -- MAX(Allows Dual Wield, reduce Physical CR by 5%, ASPD by 17)
  • 25 Dual Wield Mastery – MAX it later(increase 21% ASPD, Active when using dual wield)
  • 10 Death Sign -- MAX(Increase your Physical CD by 13.3%)
  • 25 Dagger Training -- MAX(Increase your Physical Attack Power by 11.8%, ASPD by 13% while using dagger)
  • 04 Light eva -- MAX (Increase Evasion by 8 when wearing full set of light armor)
  • 10 Rapid Attack -- MAX (Increase your aspd by 32.5%)(Requirement: lv 190 to max this skill)
  • 10 Rapid Movement -- MAX (Increase your ms)(Requirement: lv 190 to max this skill)

If you took Treasure Hunter path:
  • 15 Light Armor Expertise -- MAX (Increase your P.def by 17.4% when wearing full set of light armor)

If you took Ranger path:
  • 04 Longshot -- MAX(Increase your range by 4m when using bow)
  • 06 Eagle Eye -- MAX(Increase strike by 12)

Buffs:
  • 10 Whispering Wind -- MAX (Increase the Physical CR of party members by 15.5% for 15 min)
  • 10 Whispering Fire -- MAX (Increase the Physical CD of party members by 19.8% for 15 min)
  • 05 Whispering Steps -- MAX (Increase all party members eva by 23 for 15 min)
  • 10 Team Evasion -- MAX (Increase all party members strike and eva by 10, 5 respectively)
  • 10 Side Step -- MAX (Increase the target’s evasion by 12 for 15 min)
  • 08 Zephyr -- MAX (Increase Dexterity by 80 for 15 min)
  • 07 Quick Move -- MAX (Increase your Movement Speed by 28% for 15 min)
  • 10 Blessed Buff -- MAX (Increase your strength by 100, P.crit chance by 5% when current mp % is above 70%)
  • 06 Wind Walk -- MAX (Party Stealth your allies and increase Movement speed by 35% for 20 sec)

If you took treasure hunter path:
  • 02 Extortion -- MAX(Increase drop rate by31% and gold 20% for 5 min)
If you took archer path:
  • 01 Fatal Touch -- MAX (Increase your P.crit damage 6% for 15 min)
  • 01 Fast Reload -- MAX (Increase your aspd by 7.5% for 15 min)

If you took ranger path:
  • 04 Elastic Bow -- MAX (Increase your range when wearing bow by 350)
  • 05 Fatal Touch -- MAX (Increase your P.crit damage 11% for 15 min)
  • 03 Fast Reload -- MAX (Increase your aspd by 22.5% for 15 min)

Note: well, to be an effective TM, actually you'll learn all skills XD

Items:

Weapon:
Level 145-170 --> Infinity Dagger(Dex or Str crafted) with(P.A/CD) philo and reinforce with orichalcum
Level 165/170+ --> Dual Golden Dagger(Dex or Str crafted) with (P.A/CD/eva/ strike) philo and reinforce with orichalcum
Alternate Off-hand (170+): Elusive Golden Shield with p.a/strike/eva/str philo

Gears:
Level 135-170: Phantom Hunter or Stealth Assasin set(P.A/CD) philo
Level 170+: 3 Elusive sets (Dex crafted): strike set, eva set and P.A/CD philo set
Helmet: reinforce with emerald
Armor: reinforce with ruby
Glove: reinforce with thunder crystal
Shoes: reinforce with wind crystal/emerald(P.A set)

Extra Note: you can start with making strike set first if you don't have many budget

Accessories:
Level 135-170:
Necklace: Horde Stroke/Chivalry(P.A and CD/strike 18+/eva 18+) philo reinforce with hp
Mix 2 pcs Rich Emperor(ring,earing) & 2 pcs Great Thief(ring,earing) with P.A or CD philo

2. Level 170+
Necklace: Horde Stroke(P.A and CD/strike 18+/eva 18+) philo reinforce with hp
Gleaming sets with strike philo and eva philo (20+ each part)
Velvet sets with strike philo, eva philo(20+ each part) and P.A/CD philo
Or you can mix gleam and velvet with those philo.

Extra note: Level <135, you can make equipments from wisy in alker, and save your gold for the next equipment at level 135 and 170

Costume: (Philo: p.a and cd/strike/eva)
Damage: Wind Hunter(ASPD proc skill, high RAW stats) <good for PvP, PvE, Bossing. This is my main costume :D or Prime Eslire(CritDamage)
Disable (PVP): Dark Trickster(stun proc, use it when enemy: high block rate) & Gothic Aristocrat (silence proc, enemy: low block rate) < for PVP
Evasion (PvP): Bloody Devilish or Sexy Bunny
Strike (PvP): Officer
Headgear: Copper Headphones, Salam Helm (Eva or Strike 12+), Evidence local leader/heroes
Trinket: Flashing wisp, Salam Claw(Strike/eva 12+),Awoken Fire tome(Strike/Eva)
Belt: Aphordite's Belt (8 - 10 Strike),Wind Band(8 - 10 strike/eva),Nawskin Belt(8 - 10 strike)
Backpack: Icy Winter Cape (5%CD/+), Night Warrior Cloak(strike 7.0+)/Green Santa Cape(strike 7.0+), Spring Wing/Crimson Cape(Eva 8+ philo), Chimera Wing

Addition: Try to find these items for extra buff >> Caliburn, Death Mask, Deadly war Sword, Altair's Bow, Blood Thorned Crown(dagger), Golden Circlet(bow)

Tips:
Don’t rush leveling, this is a very costly path. Take the aoe skills(Death Blow, Hunter Blast, Wind Breaking) for fast killing multiple mobs. Dual dagger is recommended for leveling.
Do dailies and Save your badge to buy SP books.
Save your gold, you’ll need to make many sets.
When you go to starry/CS/Guild Wars, try to stun and burst down the mage first, and try to use your casting foil in the perfect timing.
Try to ballance your stats(strike, eva and p.a) (atleast get 300 eva strike while going to pvp).
Be patient, find your mate, make a party and enjoy :D

Okay that’s all for this guide. Feel free to comment and let me know if there’re something wrong or something that you want to suggest for helping this guide would be better. I'll update this guide later. Hope this guide is useful for you guys.

This is not a perfect guide, but I'll try to update it again to make it better.
Feel free to ask or just whisp me in game.
Thankyou

Jan 6, 2017

Luna Online Necromancer Guide by Rookie's


Necromancers are evil practitioners of black magic. They are not good at hand-to-hand combat, but are able to perform dark rituals causing their enemies to suffer and perish in terrible ways. They have the ability to animate the dead, creating undead servants to do their bidding. Powerful necromancers are rumored to have the ability to create more exotic forms of undead, each much stronger than the last in order to inflict horrifying injuries on their opponents. Many of these evil sorcerers carry exotic material components which are required to perform the rituals, available only from the apothecary of the Necromancy class hall. Although the mentally gifted are more suited to the magical arts of necromancy, a wise member of the profession will not neglect his or her combat skills, being always ready to back up their magical abilities and undead servants with the strength of steel. Being generally weak in combat, good agility and general health are important to avoid and resist the blows of opponents.

This path will teach you the way of an anti-tanker. Getting to the end will be hard, but I learned that it was well worth it. For those of you interested, the path is Mage > Wizard > Monk > Bishop > Necromancer.

*I also recommend going full INT until you are ready to become a VIT type.

Stage 1: The Mage Class (Level 1-20)
  • Holy Strike (5/5) * This is really all you need. When you become a bishop, you can evolve this skill into the Divine Sword spell.

Buffs:
  • Intelligence (1/1) Max
  • Wisdom (1/1) Max
  • Bless Heart (1/1) Max * HP recovery rate increases.

Stage 2: The Wizard Class (Level 20-40)
  • Wind Spike (5/5) Max * Even though this is an extremely weak AoE, it’s the only one you have until the necromancer class.
  • Bloodstream (1/10) * Level 1 should be enough for the beginning.

Buffs:

  • Intelligence (2/2) Max
  • Wizardry (2/2) Max
  • Passives skills:
  • Spell Craft (5/5) Max

Stage 3: The Monk Class (Level 40-75)
  • Holy Uppercut (1/15) * Increase these as much as you like, but I recommend keeping them at level 1 until bishop class because you are going to need a lot of SP for the supporting buffs later.
  • Holy Swing (1/15) * Increase these as much as you like, but I recommend keeping them at level 1 until bishop class because you are going to need a lot of SP for the supporting buffs later.
  • Holy Spike (1/15) * Increase these as much as you like, but I recommend keeping them at level 1 until bishop class because you are going to need a lot of SP for the supporting buffs later.

Buffs:
  • Intelligence (3/3) Max
  • Fortunate Magic (1/1) Max
  • Twinkle Magic (2/2) Max
  • Armor Link (4/4) Max
  • Wisdom (3/3) Max
  • Bless Vital (4/4) Max
  • Bless Mind (2/2) [Optional] Max * MP recovery rate increases.
  • Bless Heart (3/3) [Optional] Max * HP recovery rate increases.
  • Lace (1/1) [Optional] Max * Improves your HP recovery rate at the cost of MP per second. The toll is not too bad, so I recommend it for survival.

Passives:
  • Light Armor Experience (10/10) Max * Make sure you only wear light armor. Mixing Light armor with Robe armor will nullify the effects from this passive skill.
  • Enhanced HP (15/15) [Optional]
  • Vital Control (5/5) [Optional]

Stage 4: The Bishop Class (Level 75-105)
  • Holy Strike (10/10) Max [This becomes Divine Sword]
  • Divine Sword (10/10) Max
  • Turn Undead (5/5) Max * Warning: This skill consumes a lot of SP.
  • Fast Heal (1-16/20) * Level 1 is fine, but the healing speed increases at level 16. From levels 1-15, the cast time is 1.6 seconds while at level 16-20, the cast time is only 0.8 seconds long. The CD is relatively low either way.
  • Sacrifice (2/2) [Optional] * This skill can be very handy when in a large party. By sacrificing some of your own health, you can heal everyone in your party within the skill’s range. This should really be only used in a pinch since it also has a long CD. You can quickly recover your own health with fast heal after this has been casted.

Buffs:
  • Divine Heal (3/3) [Optional] * This skill heals the target’s HP over time.
  • Mana Blast (2/2) [Optional] * This recovers the target’s Mana over time.
  • Orpheus’s Poem (2/2) Max * This party buff gives a great boost of magical attack to you and your party members who are close enough to receive it.
  • Wisdom (6/6) Max
  • Shield (6/6) Max
  • Mind Barrier (6/6) [Optional] * Increases the magical defense of the target.
  • Shrewd Spell (3/3) Max * Increases casting speed by 40%.
  • Bless Wind (5/5) [Optional] * Increases the walking and running speeds of the target.
  • Blessed Heart (5/5) [Optional] * HP recovery rate increases.
  • Bless Mind (5/5) [Optional] * MP recovery rate increases.
  • Intensive Mana (3/3) [Optional] * This reduces the amount of Mana consumed by up to 3%. This party buff affects everyone within its range.
  • Holy Barrier (5/5) Max
  • Beholder (7/7) Max
  • Lace (2/2) [Optional] * Improves your HP recovery rate at the cost of MP per second. The toll is not too bad, so I recommend it for survival.

Stage 5: The Necromancer Class (Level 105-133+)

*Finally, use your reskill here. If you feel like you need more SP, continue on leveling to your hearts content.
  • The Spear (10/10) Max * This single target skill is based on magical attack. This skill has an immunity to the Silence skill from Rune Masters, despite it being an INT based skill, allowing you to still be able to hit them.
  • Soul Squeeze (5/5) Max
  • Holy Strike (10/10) Max [This becomes Divine Sword]
  • Divine Sword (10/10) Max
  • Vital Explosion(10/10) Max
  • Blizzard (21/25) * This skill consumes over 600 MP at its max level. At this level, you can freeze a group of enemies for 12.6 seconds with a 95% success rate.
  • Meteor (15/20) * This is a strong AoE skill that has a long CD and is powerful enough to handle large mobs. Its best to keep it at level 15 is because at level 16-20, the skill does get stronger, but the cast time increases tremendously. To save time, I recommend keeping this skill at level 15.
  • Corpse Take (1/5) * This is a unique skill that does no damage to enemies. This skill acts similar to Attract Circle, letting you take on more monsters in one mob than anyone else without Attract circle, Attract, or Induce. Once you use this skill on a mob, and manage to kill them, you heal yourself once for every monster killed with the Corpse Take effect on them. The healing is based off of your Magical Attack, making it equivalent to your Fast Heal skill times the amount of monsters killed at the same time.

Buffs:
  • Intelligence (8/8) Max
  • Wizardry (8/8) Max
  • Orpheus’s Poem (2/2) Max * This party buff gives a great boost of magical attack to you and your party members who are close enough to receive it.
  • Devils Armor (10/10) Max
  • Twinkle Magic (5/5) Max
  • Fortunate Magic (1/1) Max
  • Shield (6/6) Max
  • Armor Link (4/4) Max
  • Bless Vital (4/4) Max
  • Wisdom (6/6) Max
  • Shrewd Spell (3/3) Max * Increases casting speed by 40%.
  • Mind Barrier (6/6) [Optional] * Increases the magical defense of the target.
  • Bless Wind (5/5) [Optional] * Increases the walking and running speeds of the target.
  • Blessed Heart (5/5) [Optional] * HP recovery rate increases.
  • Bless Mind (5/5) [Optional] * MP recovery rate increases.
  • Divine Heal (3/3) [Optional] * This skill heals the target’s HP over time.
  • Mana Blast (2/2) [Optional] *This recovers the target’s Mana over time.
  • Intensive Mana (3/3) [Optional] * This reduces the amount of Mana consumed by up to 3%. This party buff affects everyone within its range.
  • Holy Barrier (5/5) Max
  • Beholder (7/7) Max
  • Lace (3/3) [Optional] Max * Improves your HP recovery rate at the cost of MP per second. The toll is not too bad, so I recommend it for survival.

Passives:
  • Light Armor Experience (20/20) Max * Make sure you only wear light armor. Mixing Light armor with Robe armor will nullify the effects from this passive skill.
  • Spell Craft (20/20) Max
  • Enhanced HP (15/15) [Optional]
  • Vital Control (5/5) [Optional]

Stage 6: End Game (Level 133-140+)
*Use your final reskill here. Welcome to the end.
  • Venom Cloud (30/30) Max
  • Envenom(25/25) Max
  • Divine Judgment (10/10) [Optional] *This becomes Divine curse at level 11.
  • Divine Curse (10/10) [Optional]
  • Burning Fire (25/25) [Optional]
  • Fire Blast (25/25) [Optional]
  • Blizzard (21/25) * This skill consumes over 600 MP at its max level, but also lasts for 15.8 seconds with a 95% success rate. At level 21, you can freeze a group of enemies for 12.6 seconds with a 95% success rate.
  • The Spear (1-10/10) [Optional] * This single target skill is based on magical attack. This skill has an immunity to the Silence skill from Rune Masters, despite it being an INT based skill, allowing you to still be able to hit them.
  • Angelic Touch (10/10) [Optional] * Angelic Touch becomes Angelic Breath at level 11.
  • Angelic Breath (10/10) [Optional] * At max level, this skill can put the target to sleep for 30 seconds.
  • Sleeping Soul (2/2) [Optional] * Has a 70% chance to put a target to sleep for 11.8 seconds. This is great if you want a sleep move, but don't have much SP to max Angelic Breath.
  • Divine Hold (15/15) * This skill snares a group of enemies within the skill’s range to keep them in the same spot for some time. This does not stun, so be careful of distance attacks.
  • Holy Spike (1-15/15) [Optional] * This skill Reduces the attacking speed of the target. It’s a close combat skill, so it may be risky.
  • Great Heal (20/20) Max * This skill heals the target for roughly 3.6k, but it varies on your magical attack slightly.
  • Curse Weakness (10/10) Max * This skill reduces all of the enemies stats by 100. It also makes it much harder for them to land a critical hit.
  • Bloodstream (1-20/20)
  • Cure Poison (9/9) [Optional] Max * Once maxed, you can cure the target from poisons up to level 25. Cardinals are the only class with level 10 Cure Poison, which is the only thing that renders you useless, besides Silence from Rune Masters.

Buffs:
  • Devils Armor (10/10) Max
  • Shield (6/6) Max
  • Armor Link (4/4) Max
  • Bless Vital (4/4) Max
  • Wisdom (6/6) Max
  • Shrewd Spell (3/3) Max * Increases casting speed by 40%.
  • Mind Barrier (6/6) [Optional] Max * Increases the magical defense of the target.
  • Bless Wind (5/5) Max * Increases the walking and running speeds of the target.
  • Blessed Heart (5/5) Max * HP recovery rate increases.
  • Bless Mind (5/5) Max * MP recovery rate increases.
  • Divine Heal (3/3) [Optional] Max * This skill heals the target’s HP over time.
  • Mana Blast (2/2) Max * This recovers the target’s Mana over time.
  • Intensive Mana (3/3) [Optional] Max * This reduces the amount of Mana consumed by up to 3%. This party buff affects everyone within its range.
  • Holy Barrier (5/5) Max
  • Beholder (7/7) Max
  • Lace (3/3) Max * Improves your HP recovery rate at the cost of MP per second. The toll is not too bad, so I recommend it for survival.

Passives:
  • Light Armor Experience (20/20) Max * Make sure you only wear light armor. Mixing Light armor with Robe armor will nullify the effects from this passive skill.
  • Magic Barrier (15/15) Max
  • Enhanced HP (15/15) Max * This passive gives you a bonus of 2% HP and adds 675 HP along with 3 points to your recovery rate.
  • Vital Control (5/5) Max * HP Recovery + 15.

At End Game, you will need to learn both Venom Cloud and Envenom, but the other DoT’s are good as well, though you will never have enough SP for all of them, so pick one at least and keep it with your Envenom and Venom Cloud. Necromancers are great allies in wars, large or small. With extremely high defensive stats, they can even last against a Destroyers mighty blade! Necromancers have incredible debuffs to add on to their diverse arsenal of attacks, and can be the difference between victory or defeat. With the range of nearly all your skills, you can set up traps and create awesome tactics during wars and duels!

Hopefully this guide was good and please send me feedback! Any tips or questions are always welcomed!

This is a list of recommended gear that could work well for you at the end of the game. This list is just a blueprint, so you can change this any way you want.

  • Helmet: +12 Knyee +35 WIS[r] 15++ VIT[p]
  • Armor: Level 115 +12Light Armor +30 VIT [c] +25 VIT [r] +15++ VIT [p]
  • Gloves: +12Gardiner Gloves +24 VIT [c] +35 WIS [r] +15++ VIT [p]
  • Boots: Level 115 +12Light Armor +30 VIT [c] +25 VIT[r] +15++ VIT [p]
  • Shield: +12Aias
  • Weapon: +7/12Diren +30++ M Atk [r] +10++ VIT [p]
  • Cape: Legend Cape +10++ VIT [p] / Hellen Cape +5% M Atk [p]
  • Belt: DS Belt - Armor +40++ Speed [p]
  • Head: Green Lizard / Healthy Worm
  • Face: +5 STR-VIT Glasses / VIP Eyepatch
  • Badge: Hibiscus / Gift from the Sage
  • Necklace: +7/12Farouk's Crystal ball +500 HP [r] +10 VIT++[p]
  • Earring: +7Flickering +18++ MP recovery [r] +10++ VIT [p]
  • Earring: +7Flickering +600++ MP [r] +10++ VIT [p]
  • Ring: +7Phantasmal +18++ HP recpvery [r] +10++ VIT [p] / +40++ Speed [p]
  • Ring: +7Harthor +18++ HP Recovery [r] +20++ VIT [p]
  • Hat Costume: Frankinstien / Kolob or Lizardman / VIP Hat
  • Body Costume: +15% Costume / Panda Body / BWS * Private Donation item
  • Glove Costume: Shini Gloves / Kolob or Lizardman
  • Boot Costume: Panda Boots / Kolob or Lizardman

-----------------------------------------------------------------------------------------------------------------

The Job change locations for this path are these:
Mage: N/A
Wizard: Farouk (Alker Harbor)
Monk: Farouk (Alker Harbor)
Bishop: Priestess Luna (Alker Harbor)
Necromancer: Cindamonk (Nera Castletown)
Ori link : http://forum.celestialuna.com/index.php?/topic/19196-rookies-chaotic-necromancer-guide/

Jan 2, 2017

Luna Online Ikumi's Different types of Support


Hello to everyone :3 I'm gonna post a guide about how to be a supportive type on your journey. I've made 3 different types of supports and it made me a blast and satisfied so I remained to the only class that is mostly needed by people. I'll tell you this being a support isn't easy when you really must learn these 7 things: Debuffs, Healing, Buffing, Tanking, Distraction, Holder and basic analyzing. This 4 builds I made have those categories on it and it must really have it when you made one and I must say its fun to play around and get the ideas where you put one step ahead of it. It takes time to handle its potential bu I believe that you can pull it out even better and let's see your full strength

Others already have the idea of just buffers but I've made specializing in not just buffing but on its full potential on the field.

Note: Due to the Update, the healing abilities of my skills are now nerfed (Sharing cooldown), but Healing Angels and Divine Heal isnt included. So Ill be making another revision of how supports can perform and walk well in the battle

Advice/Tips: You can do Item switching (I can call it dirty playing LOL) like "Holyman's Necklace" or "You're Quiet" In order to make the Group Heal and Great Heal 1 Lvl high and perform 2 heal per turn. Take note, when you revert back to your usual item the current Lvl of the heal is still cool down same goes with the switched Item...Manageable and Hassle to over come that shared cool down.

Here we go.Only Elf race can be done to this aside from the class requirement, Elf race also has a high wis/int stat on Lv1 mage class

Some tips why we should go to this class:Saint => If you found yourself lack of group heals this would be your choice
Arch Celebrant => Mostly for supportive/tank build since it gives freeze to buy time and cast/attack speed boost to your allies

The 1st Path classCleric>Sorcerer>Bishop>Rune Master>Arch Celebrant/Saint

Pros:
  • Has few Disables
  • Little protection enough to buy time
  • Can Detect Stealth Lv1-7 (Lv8 if you have Patient Helm)
  • Buffer to aid your stats
  • Decent single target fast healing capability
  • De-buffer of the team
  • Spammable Skills
  • Able to initiate fast healing to self and teammate

Cons:
  • Average group Healing
  • No MP recovery
  • High skill MP consumption
  • Can't handle crowd control
  • No Defensive Passives
  • Shared cool down of heal skills (Heal, Group, Great)


The 2nd Path class (I'm currently using this path at Saint)Cleric>Priest>Elemental Master>Cardinal>Arch Celebrant/Saint

Pros:
  • Great Heal which can heal tankers HP fully more than 180k
  • Has mediocre holding capabilities
  • Protection to buy large time (Holy Barrier)
  • Can Distract enemies
  • Average Crowd Controlling
  • Can regenerate MP
  • Healer of the team
  • Can Detect any stealth users
  • Has all the Healing skills
  • You can be a nuisance to group battles
Cons:
  • Average single healing capacity
  • Average Defense
  • Too much MP consumption
  • Doesn't have the DE-buffs to be a Rune Master
  • Shared Cool down of the Heal skills (Heal, Great, Group)

The 3rd Path classCleric>Priest>Elemental Master>Rune Master>Arch Celebrant/Saint

Pros:
  • Has all the healing ability
  • Decent Single target fast healing
  • Has all the buffs to support
  • De-buffer of the team
  • High defense build
  • Can regenerate MP
  • Spammable Skills
  • Able to initiate fast healing to self and teammate

Cons:
  • Doesn't have Protection (Basically Holy Barrier)
  • Cant detect Stealth
  • average Group healing
  • Low Crowd control
  • Single Target based class

The 4th Path class
Cleric>Sorcerer>Elemental Master>Rune Master>Arch Celebrant/Saint

Pros:
  • Has few Disables
  • Buffer to aid your stats
  • Decent single target fast healing capability
  • De-buffer of the team
  • Mediocre Defense
  • Has MP Recovery
  • Spammable Skills
  • Able to initiate fast healing to self and teammate

Cons:
  • Low group Healing
  • High skill MP consumption
  • Single base user support
  • Low Crowd Control
  • Can't Detect Stealth users
  • Doesn't have Protection (Basically Holy Barrier)

Skills List of 1st,3rd and 4th type
Actives:Group Heal = Max (Lv15 from 3rd, Lv20 from 1st)
Fast Heal Lv30 = Max
Great Heal Lv15 (From 1st Type)
Heal Lv15(This has higher base heal than fast heal: Lv20 from 1st Type, Lv15 3rd Type) *Due to the update, Cardi's Heal skills have been nerfed and I made this Heal skill optional, you can take it or not*
Divine Judgement Lv10 > Divine Curse Lv20 (I didn't max this out since its debuff only applies at Lv20, you can make it Lv30 if you want its DoT higher)
Lightning Stun Lv10 = Max (1st and 4th Only)
Chill Breeze LV10 = Max (1st and 4th Only)
Blizzard Lv10 = Max (Optional yet handy against group, 1st and 4th Only)
Envenom Lv25 = Max
Beholder Lv7 = Max (From 1st only)
Holy Barrier Lv5 = Max (Lv6 adding Elven Circlet, 1st only)
Risk Free Lv15 = Max
Divine Heal Lv3 = Max (Only from 3rd, 4th Type, I really find this useful)
Revive Lv1 (The most Useful and Can only be used at Castle Siege)
Wind Anchor Lv30 = Max
Wind Spike Lv30 = Max
Divine Curse Lv5 = Max (Most effective against PA related classes, 3rd, 4th only)
Holy Strike Lv10 = Divine Sword (Lv5 on 3rd, Lv10 on 1st)
MP Transfer Lv9 (Lv10 for You're Quiet. Good enough to recover the MP for this Lvl or you can max if you have enough SP, 1st only)

Passives: (This one is in order)
Robe Expertise = Max (Only at 3rd, 4th)
Enhance MP = Max
Mental Position = Max
MP Control = Max

Auxiliary:
Shield Lv10 = Max
Kiss of Death Lv5 = Max
Pin Point Lv5 = Max
Shrewd Spell Lv5 = Max
Clout Lv5 = Max (Only from 3rd, 4th Type)
Acuteness Lv5 = Max
Might Lv10 = Max
Wisdom Lv10 = Max (purple one)
Wisdom = Max (Lv2 on 4th, Lv4 on 3rd, Lv6 on 1st)
Bless Wind Lv10 = Max
Mana Aurora Lv7 = Max
MP Recovery Lv5 = Max (Only from 3rd,4th Type)
Intensive Mana Lv5 = Max (Only from 1st Type)
Blessing of Quickness Lv10 = Max
Silence Rune Lv10 = Max


Skill List of the 2nd Type
Actives:Shield of Justice Lv30 = Max
Lightning Stun Lv30 = Max
Holy Taker Lv10 = Max
Risk Free Lv15 = Max
Group Heal Lv30 = Max
Great Heal Lv25 (This Lvl will do since it can heal alot of HP already but you can max it still)
Heal Lv30 = Max (This has higher base heal than fast heal) *Due to the update, Cardi's Heal skills have been nerfed and I made this Heal skill optional, you can take it or not. You can either remove Heal or Fast Heal depend on your playstyle*
Fast Heal Lv15 = Max
Holy Barrier Lv9 (Lv10 adding Elven Circlet)
Divine Curse Lv5 = Max
Envenom Lv20 = Max
Beholder Lv9 or 10 = Max (Since mostly BT have Lv9 and I found out Majin's stealth is Lv10 req)
MP Transfer Lv29 (Lv30 for You're Quiet. Good enough to recover the MP for this Lvl or you can max if you have enough SP)
Holy Strike Lv10 > Divine Sword Lv30 = Max
Revive Lv1 (The most Useful and Can only be used at Castle Siege)
Ice Arrow Lv20 = Max

Passives: (This one is in order)

Robe Expertise = Max
Enhance MP = Max
Mental Position = Max
MP Control = Max

Auxiliary:
Shield Lv6 = Max
Shrewd Spell Lv3 = Max
Orpheus Poem Lv6 = Max
Clout Lv5 = Max
Might Lv5 = Max
Wisdom Lv10 = Max (purple one)
Wisdom Lv10 = Max
Bless Wind Lv6 = Max
Mana Aurora Lv8 = Max
MP Recovery Lv5 = Max
Intensive Mana Lv10 = Max or Leave it Lv5
Blessing of Quickness Lv10 = Max
Rune Silence Lv5 = Max (very useful if you managed it)

Heal Skill Analysis: (Requested by sonic5611314)
Pros and Cons of All heal skills: (Aside from "Healing Angels" and "Divine Heal" All Heal skills are having a shared cool down)

~ HealP: > Has higher base heal than "Fast Heal" and "Group Heal"
C: > Has an average cooldown of 12.5sec all Lvls
     > Single Target Base

~ Group HealP: > Good for party members that is low on health at once
    > Has a decent range to heal members
C: > Average Base Heal amount
    > Moderate cool down of 4.0sec

~ Fast HealP: > Perform fastest heal cool down of 1sec
    > Unlimited heal to counter DPS hits
    > It can out numbered the healed amount of the skill "Heal" and "Group Heal"
C: > Lowest base heal among all heals
     > Single target based
~ Great HealP: > Can heal up a tank fully recovered HP (I made 189k for now)
C: > 2nd longest cool down of 17secs
    > Single target based

~ Divine HealP: > A heal that is called HPS (Heal per sec) Its like a DoT but a heal
    > It has 5 heals over all
    > It can heal you while you are idle, battling, etc.
C: > Single target base
    > You can heal enemies as well
    > Longest cool down of all heal skills (19.8sec)
    > Mediocre base heal amount

~ Healing Angels (Saint class)P: > Combination of "Group Heal" + "Divine Heal"
    > It gives 6 heals overall
    > Has greater heal value than "Group Heal", "Fast Heal" and "Divine Heal"
C: > Longest cool down (45secs)
    > Heals every 3secs
Stat Guide: It can be either Full Vit/Wis or Hybrided Vit & WIs (You need atleast to balance both def. The range difference can be 1-3k atleast better if PDef leads the amount)

Note: *your wearing all gears* If you found your PDef have higher intervals with MDef increase your Wis and If you found your MDef have higher interval increase your Vit and vice versa.

Gear Guide: All must be Pdef or Mdef Philoed %

Gears: Any types of robes crafted VIT all parts (Aside from High Mage set Lv135 since it has high INT)

Weapon: Cyclops Mace (Both Def) or Cyclops Wand (Little boosted Mdef) crafted WIS [Note: New stats for Unique weaps due to the update so I'll be specific based on defense weaps]

Shield: It can be either Pdef or Mdef one

Costume: Pharaoh, Queen&Knight, Maid Outfit, Detective Set, Firefighter set (Philoed Pdef/Mdef%, HP%)

Accessories: Rich Emperor 3parts + Wise Priest 2parts (Lv135) , Auros Onyx Set (Lv170) or Pendant of Tolerance (As your necklace)

BackPack: [L]Burnt Falcon Wings, Crystal King Ancient Wings, Lucem Wings, Stygian Cape, [L]Frosted Wings, [L]Chimera Wings, [L]Coffin

Belt: Dragon Slayer - Divine or Armor Master

HeadGear: Golden Fairy Helm philo wis/vit 10+ or Neko/Tabby Ears

Glasses: Well any types you prefer as long as its defense/HP related

Trinket: Awoken Forest/Light Tome philoed vit/wis 12+ or Heart Yellow Badge


This is how I managed and aided alot of players as a supporter in many ways, it might be hard for starters but its really fun yet the painful thing is you must follow everything you see meaning bringing out your best at the field anytime no matter what.

For now this is the paths that will catch you eye on, don't let us supports or buffer go to waste. A team will complete its raid when you have someone at your back watching your HP and MP while doing your job, we keep our best to keep everyone in shape but we have are own weaknesses as well so bare with us

If you have other ideas of a mage support build you could tell me and I could put it here of course we're gonna have a long discussion in game

Credits to some people out there that made an experiment/opinion on some item combination in order to build up a different type of support.

We aid everyone in the field so please in exchange protect us also, Master!

credit : http://archluna.net/NewForum/index.php?/topic/184-mage-ikumis-different-types-of-support/

Jan 1, 2017

Luna Online Endou's 2H SwordMaster/Magnus ~ Swift Holder


Good day to everyone. I wanted to share the path I made and thought hardly which type of weapon to wield, of course my ideas were also credited from certain peoples (They know who they are). Seeing a lot of classes lately and I've never seen someone today's wielding a 2H Sword as the primary weapon among SwordMaster, Magnus and Destroyer class, my char may not be at its full potential but it's worth a shot if you learn how to use it well in battle. Although I understand that power is a must to kill fast enough specially when PvP or PvE or clashes, why not try exploring more about different types and here's what I got:

(Note: Lvling this type of class takes a lot of patience and pure hard work. It might work out if you believe and it's quite rare to use this type of weapon)

Updated:
SM got a new skill called "Lunge". Also "Sonic Blast/Boom" were modified due to the new update v69, "Sonic Blast/Boom"now deals more damage depending on how close you are to the target (The nearer you use it the high the damage, the far you use it the low damage it deals)

Elf Race is recommended to be the swiftest smasher. I've Experimented on Human (Destroyer), it can have same decent Attack Speed as SwordMaster but not as fast as Magnus. Also since on PvP the stun rate became 50% fixed so try to bare your holds and a perfect timing to do a decent DpS.

Also 2Hand Swords does reduces your Crit Damage, This is why I wanted to put up Crit damage increase than Crit Rate.

The path I took from SwordMaster:Warrior>Swordsmas>RuneKnight>SwordMaster>Arch Templar (4%PA, 15 strike, Crt Rate 5%)

Pros:
  • Average Attack Speed
  • Damage Per Sec (Skills being thrown per sec and its different from Damage Over Time (DoT))
  • Strike is around mid percentage specifically min 300
  • Good handler against Pvp
  • 3 AoEs to hold out surroundings (Needs tons of practice when PvE)
  • Skill Cooldown are good to have 6 - 8 Turns simultaneously (excluding Spirit Sword which you need to regain your DPS)
  • It can handle Holy Barrier users (Lucky if procs activated in 1 or 3 skills )

Cons:
  • Chances of holding/stunning the enemies are minimum (Gonna be reckless via Procs)
  • Not as strong as Dual wielders
  • Melee Stuns
  • Too much MP being consumed
  • Average Defense

The path I took from Magnus:Warrior>Swordsmas>RuneKnight>Magnus>Arch Templar (3%PA, 10 strike, Crt Rate 5%, 1%Pdef) *Im not updated since I forgot

Pros:
  • Highest Attack Speed among all
  • Strike is above mediocre specifically around 350 min
  • Good Handler in PvP
  • Higher Chance of Holding out enemies
  • Have supportive barrier to hold out one attack

Cons:
  • Lack of throwing skills/DPS
  • Average use of DPS
  • Few Range skills
  • Not as Strong as Destroyer or SwordMaster
  • Mediocre Cooldown of skills
  • Too much MP being consumed
  • Few AoEs
  • Average Defense
  • Cant handle Holy Barrier users very well

-Below are same gears and stat upon these two class-
Stat: Full Str (Add some Vit if you want no disturbance among stuns/paralyzes OR Dex if you find your Crit Rate low and to boost your min Damage)

Gears: (Philo must be PA%, CD or CR% or mix)

Weapon: 2 Hand weapon. Note: It gives Attack Speed Bonus and Armor Penetration
Legendary Infinity Great Sword Lv135
Unique Infinity Great Sword Lv140
Arch Great Sword Lv150
Legendary Golden Great Sword Lv165
Golden Great Sword Lv170

Armor: Gallant set (Dex crafted)

Accessories:Necklace: Horde's Stroke or Chivalry
Ring/Earrings: Full Burnished Velvet access, 2 Velvet rings/ 1 Glossy ear / 1 Velvet or Gleaming ear (If cant afford the full velvet)

Costume: (Philo must be strike% (8%~10%+) or CR% with mixed Strike%)
Sassy Katorea (For Crit and CD) Recommended for farming/DQ
Wind Hunter (For Triggering other proc skills and additional DPS) Recommended for PvP/Farming
Dark Trickster (For additional Holds) Recommended for PvP/PvE
Explorer Set / Native American (For boosting your Armor Penetration)

Headgear: Copper Headphones, Salam Helm (CR or Strike)

Trinket: Salam Claw Strike 11.0+ / CR 4%

Belt: Aphordite's Belt (8~10 Strike)

Backpack: Icy Winter Cape (8~10% MS/CD)

Note:
Balancing both P. Attack, Movement Speed, Crit Dmg is all you need than having higher Crt Rate since you are DPS and the only min Crt Rate you need to have must be at least 60% above.
I've tried some measurements and found out most likely these proc skills are triggered alot via high Attack Speed regardless and some Damage Over Time skills (DoT) if its defense or attack proc
Since 2H Swords do lack Crit rate, I've notice since mostly everyone's bestfriend is critical hits
Sonic skills will deal more damage upon closer range and I'd guess Crit Rate will be much in need than having higher Crt Dmg (Correct me or tell your opinions if Im wrong on this)

Skills needed to be learned: (I suggest you reskill when you reached 170)

SwordMaster: (By The way, all the skills I've putted are in order)
Actives:
  • Crash Blow Lv10 > Burning Crash Lv15 max
  • UpperCut Lv10 > EarthQuake Lv20 max
  • Sonic Blast = Max
  • Rune Impact = Lv15 Max
  • Blade Fury = Max
  • Earth Wave = Lv15 max
  • Sonic Boom = Max
  • Wheel Wind = Max
  • Lunge = Still want to know the max Lvl of this (20% chance of reset cooldown, good enough for a better DpS)

Passives: (Learn the main passives first then next with the active skills)
  • Rage Burst = Lv2 Max (Main passive)
  • Heavy Armor Expertise = Lv15 Max (Main Passive)
  • Two Handed Training = Max (Main Passive)
  • Sword Training = Max
  • Sword Accuracy = Max (Learn this when your Lv130)
  • Sword Rapidity = Max (start learning this when your Lv150)
  • Risk Taker = Lv2 Max
  • Magic Barrier = Max (Last to be learned)

Buffs: (Mainly to be learned first)
  • Fighter's Blessing Lv10 or Lv9 (Equip Caliburn to make it Lv10 to save SP)
  • Warrior Form = Max
  • Fighter's Heart = Max
  • Rampage Aura = Max
  • Accuracy Aura = Max
  • Shield Aura = Max
  • Auxiliary Buff: 
  • Spirit Sword Lv5 - Lv8 (Lv5 is Kinda bugged since it is displayed Lv30 on enemies. Lv8 which to balance to duration/Cooldown along with the range) Reduces a certain amount of eva depending on the enemy

Magnus:(By The way, all the skills I've putted are in order)
Actives:
  • Crash Blow Lv10 > Burning Crash Lv20 max
  • UpperCut Lv10 > EarthQuake Lv20 max
  • Rune Impact = Max
  • Wheel Wind = Max
  • Earth Wave = Lv15 max
  • Sonic Boom = Lv20 max
  • Body Check = Lv5 max
  • Invisible Rope = Max

Passives: (Learn the main passives first then next with the active skills)
  • Rage Burst = Lv2 Max (Main passive)
  • Heavy Armor Expertise = Lv15 Max (Main Passive)
  • Two Handed Training = Max (Main Passive)
  • Sword Training = Max
  • Sword Accuracy = Max (Learn this when your Lv130)
  • Sword Rapidity = Max (start learning this when your Lv150)
  • Risk Taker = Lv2 Max
  • Magic Barrier = Max (Last to be learned)

Buffs: (Mainly to be learned first)
  • Fighter's Blessing Lv10 or Lv9 (Equip Caliburn to make it Lv10 to save SP)
  • Warrior Form = Max
  • Fighter's Heart = Max
  • Rampage Aura = Max
  • Accuracy Aura = Max
  • Shield Aura = Max
  • Mana Storm = Max -Edited-
  • Mana Vampirism = Max (Note: When this skill is has higher Lvl than Mana Storm, it wont apply) -Edited-

Auxiliary Buff:
  • Spirit Sword = Lv5 - Lv8 (Lv5 is Kinda bugged since it is displayed Lv30 on enemies. Lv8 which to balance to duration/Cooldown along with the range) Reduces a certain amount of eva depending on the enemy
  • Protection Aura = Max

Note: We all know all classes require tons of SP in order to bring out its devastating combos. I can't tell how many SPs I've spent but you will find out when you manage to get in touch to it

-Edited-

Additional: Also Add Death Mask + Deadly War Sword + Altair's bow (Fast Reload) to have 49% Attack Speed boost. So far these are my Current Attack Speed without Acuteness from RM's buff, Wind Hunter's Proc and Acuteness candy. All are just self buffs and item buffs
SwordMaster > 118% + Templar Rave = 168%
Magnus > 128 ~ 134% + Templar Rave = 188 ~ 194% (Haven't maxed out the passive so quite not sure on the exact amount)
Reference: I almost copied Lufi's format
That's all I got, If there's missing just let me know and I'll update the Guide. Happy Leveling .

Original link : http://archluna.net/NewForum/index.php?/topic/96-fighter-endous-2h-swordmastermagnus-swift-holder/