Jan 7, 2017

Luna Online Templar Master Guide by Wizie

Hello everyone, Wilzie here. well since there’re many people ask me about my path. I want to share my build and my knowledge that I use for my main chara. And btw this is also my first topic in this new forum XD okay let's start.

Why Templar Master ?TM is an anti mainstream job(no longer XD) Well, Templar Master is a fun hybrid class in rogues. TM can use dual wield dagger/1h dagger+shield/bow. TM are really good at 1v1 battle because they have many disable skills and some of it are long range skills so you can keep the distance with your enemy and stun them. They also have many debuff skills and good party buff which can support your teammate performance.

Templar Master Role in Castle Siege(Posted by Jaren in Castle Siege section)

Templar Master - Back/Front line, Damage dealer, balcony defender (bow type), stunner , cancel seeding, support

Race: Elf only
How with the path ?

Path:
1. Rogue > Ruffian > Archer/Scout > Treasure hunter >Templar Master > Arch Breezer
With this path, you can use dual wield and switch it with 1h dagger+shield or switch to bow :D
or
2. Rogue> Ruffian > Archer/Scout > Ranger > Templar Master > Arch Breezer/Soul eyeYou got the longest range of TM bow and the highest CD and p.a on TM but you can't get shield skill and hunter's AoE. You can switch to bow or dual dagger only.

Q: Why Ruffian? not Voyager?
A: Ruffian will give you eva and critical damage, that's more useful rather than voy which just give you p.a and mp recov.

Q: Why Archer/Scout?
A: In my TM char, I took scout path. Why? I didn’t know scout in ALO was a quite different with other luna lol XD and you know? with scout path, you will get the highest CD among all class in the original Luna. Oh well, for Archer, they got fast reload and fatal touch, it’s a good path to be taken.Well, I didn't said scout is a bad path. Scout also can do well and just have a little differences with archer path, let's talk about it after this.

Q: Why Treasure hunter?(path#1)
A: TH has shield boomerang which is an useful skill in battle while using shield. And you’re also will get 2 powerful aoe dot and extortion :3. This path makes TM can be called as a Semi Entrapper :D

Q: Why Ranger?(path#2)
A: Ranger would give you the longest range like AR can do. It's recommended if you want to use pure bow. This path also give a huge CD boost.

Pros:
  • Really good disabler
  • Highest eva with self buff
  • High Attack Speed and Movement Speed
  • Really good in 1v1 battle (Stunlock combo + dot and debuff)
  • Combination of 3 class some (Assassin+RuneWalker+TreasureHunter) active skills and (BladeTaker+Entrapper+ArchRanger) passive skills
  • Flexible(you can use dual dagger/dagger+shield/bow)
  • Long range stun skills
  • Nice AoE manaburn
  • Very good party buff whispering (CR,CD,eva)

Cons:
  • A very cost path, you’ll need a huge of SP around 13k++ (if you want to take both dagger and bow skills)
  • You wouldn’t exceed the true power of BT/Entra/AR
  • You’ll need to make many gear to be an effective TM(strike, eva, p.a/cd)
  • Weak against tanker or vit/wis build and magic user with fast casting spell
  • Magic user with Purify + your stunluck = RIP
  • Doesn't have perma stealth like BT
  • Your survival mechanism are only eva and how fast you kill your enemies :)

Okay Let’s talking about Archer and Scout path:

Since fast reload and fatal touch added to archer, you’ll get highest CD and faster aspd if you take archer instead of the scout path.

Path Discussion

1. Archer-TH Path< Recommended for (Dual dagger / shield / Bow)
Path: Rogue>Ruffian>Archer>Treasure Hunter>Templar Master>Arch breezer
Passive job earned: Phsy.attack+3%, Crit.damage+9%, Eva+7, Strike+2, Mp.rec+12
Extra Skills: Fast reload lv1, Fatal touch lv 1
  • Phsy.attack: 3%
  • ASPD: 95%(Rapid attack, Dual wield mastery and Dagger training maxed, fast reload lv 1, Dual Dagger)
  • Crit Damage: 13.3%(Death sign lv10)+19.8%(Whispering fire lv10)+9%(Job Passives)+6%(fatal touch lv1)=48.1% Crit Damage
  • Eva: 7
  • Strike: 2
  • 5 DoT skills (dagger), 5 DoT skills(Bow), 3 Unmissable skills

Note: with archer path, you’ll buffing up to 9 buff which need more time, and you need to find safe place for buff while you’re playing in starry lol Oh well, it’s not a serious problem XD


2. Scout-TH Path(Dual dagger / shield / Bow)
Path: Rogue>Ruffian>Scout>Treasure Hunter>Templar Master>Arch breezer
Passive job earned: Phsy.attack+1%, Crit.damage 14%, Eva+7, Mp.rec+20
Extra Skills: Ice Illusion lv2
  • Phsy.attack: 1%
  • ASPD: 87%(Rapid attack, Dual wield Mastery and Dagger training maxed, Dual Dagger)
  • Crit Damage: 13.3%(Death sign lv10)+19.8%(Whispering fire lv10)+14%(Job Passives) = 47.1% Crit Damage
  • Eva: 7
  • 5 DoT skills (dagger), 5 DoT skills(Bow), 3 Unmissable skills

Note: you’ll only have 7 buff, and you can use Ice Illusion for defending well from stealth user in CS as AoE untarget skill

>>Overall, I would suggest you to just go with archer path on this (Dual dagger / shield / bow) type, even though I’m still in my scout path. Maybe they will update something? who knows :D



Additional alternate crit path:

3. Crit path dagger / Long range bow < Medium Phsy.attack, Highest Crit (Bow / Dual Dagger only)
Path: Rogue> Ruffian > Scout > Ranger > Templar Master > Arch Breezer
Passive job earned: Phsy.attack+3%, Crit.damage 9%, Eva+4, Hit+2
  • Phsy.attack: 3%
  • ASPD: 71%(Bow), 109.5(Dual Dagger)
  • Crit Damage: 13.3%(Death sign lv10)+19.8%(Whispering fire lv10)+9%(Job Passives)+11%(Fatal touch lv 5)= 53.1% Crit Damage
  • Eva: 4
  • Hit: 2
  • 3 DoT skills(Dagger), 3 DoT skills(Bow), 0 unmissable skill

4. Crit path dagger / Long range bow < Highest Phys.attack, Medium CD (Bow / Dual Dagger only)
Path: Rogue> Ruffian > Archer > Ranger > Templar Master > Arch Breezer
Passive job earned: Phsy.attack+6%, Crit.damage 5%, Eva+4, Hit+4
  • Phsy.attack: 6%
  • ASPD: 71%(Bow), 109.5(Dual Dagger)
  • Crit Damage: 13.3%(Death sign lv10)+19.8%(Whispering fire lv10)+5%(Job Passives)+11%(Fatal touch lv 5)= 49.1% Crit Damage
  • Eva: 4
  • Hit: 4
  • 3 DoT skills(Dagger), 3 DoT skills(Bow), 0 unmissable skill

Stats:
Your main stat is Strength and your sub stat is Dexterity.
If you’re still in leveling session, you can use pure str which is good for leveling and fast killing mobs.

When you reach lvl 170 and want to join CS/Starry/pvp, you can add some dex which can help you to improve yourstrike and eva stat (if you feel, your strike is still low) or just customize your stat by yourself

8-10 dex = 1 strike 1 eva



Skills:
Active:
  • 30 Illusion Attack -- MAX(90% stun your enemy for 4.9 sec > 12080 damage)<your highest damage skill
  • 05 Casting Foil -- MAX(long range mini stun for 1 sec and silence maybe around 4-6sec at MAX level) nb: Thanks jaren for the info
  • 10 Deadly Soul-- MAX(AoE mana burn your enemy > 9216 mana)
  • 06 Lethal Kunai-- MAX (Single skill, Long range mini stun for 1 sec, 7283 damage with poison 7012 damage per second for 12 sec)
  • 15 Deter Up -- lv 1 only or max it later(good for knockback your enemy and reduce movement speed for 5 sec)
  • 05 Wind Barrier
Dagger Skills:
  • 20 Fatal Blast -- MAX(Fast cooldown skill, single skill, 6686 damage with mdef debuff 30%)
  • 30 Rage Step -- MAX(94% paralyze your enemy for 3.9 sec > 9856 damage)
  • 25 Wind Breaking-- MAX(AoE skill > 6288 damage with bleeding 4541 dps for 8 sec)
  • 15 Rapid Slashing-- MAX(Single target skill > 5287 damage with bleeding 4758 dps for 8 sec and debuff your enemy's pdef)
  • 25 Death Blow-- MAX(AoE skill > 8658 damage)
  • 02 Back Break

Bow Skills:
  • 30 Pounding Shot -- MAX(Single skill, 11100 damage with 98% chance to stun target for 5.1 sec )
  • 25 Fire Arrow -- MAX(AoE skill, 8346 damage with 94% chance to burn for 3186 per sec and 79% chance to MS debuff 62% for 6.1 sec)
  • 30 Ice Rain -- MAX(AoE skill, 9112 damage with 99% chance to MS debuff 50% for 7.5 sec)
  • 20 Piercing Arrow -- MAX(Single Melee Skill, DoT and debuff your enemy p.a and m.a by -30%)
  • 15 Bow Crash -- MAX(Single Melee Skill, Stun your enemy)

If you took scout path:
  • 02 Ice Illusion -- lv 1 only or max it later(AoE Skill untarget, good for CS/Starry, 50% chance to slow your enemy) < Spam skills and detect stealth user

If you took Treasure Hunter path:
  • 15 Shield Boomerang-- MAX(Single skill, Pull your enemy 6m toward you and 64% stun your enemy for 2.9 sec > 6276 damage, Shield requirement, unmissable skill)
  • 15 Hunter Blast-- MAX(AoE skill, 6383 damage with 79% chance to burn 3163 damage per second for 8 sec)
  • 05 Hunter Smoke-- MAX(AoE skill, 89% chance to poison 2985 damage per second and reduce your enemy strike by 15 for 8 sec, debuff Movement Speed by 50% )
  • 15 Catch Pounding--MAX(Single stun skill, Shield requirement, unmissable skill)

Passive:
  • 25 Dual Wield Training -- MAX(Increase Physical Attack Power by 15.4%)
  • 05 Dual Wield Expertise -- MAX(Allows Dual Wield, reduce Physical CR by 5%, ASPD by 17)
  • 25 Dual Wield Mastery – MAX it later(increase 21% ASPD, Active when using dual wield)
  • 10 Death Sign -- MAX(Increase your Physical CD by 13.3%)
  • 25 Dagger Training -- MAX(Increase your Physical Attack Power by 11.8%, ASPD by 13% while using dagger)
  • 04 Light eva -- MAX (Increase Evasion by 8 when wearing full set of light armor)
  • 10 Rapid Attack -- MAX (Increase your aspd by 32.5%)(Requirement: lv 190 to max this skill)
  • 10 Rapid Movement -- MAX (Increase your ms)(Requirement: lv 190 to max this skill)

If you took Treasure Hunter path:
  • 15 Light Armor Expertise -- MAX (Increase your P.def by 17.4% when wearing full set of light armor)

If you took Ranger path:
  • 04 Longshot -- MAX(Increase your range by 4m when using bow)
  • 06 Eagle Eye -- MAX(Increase strike by 12)

Buffs:
  • 10 Whispering Wind -- MAX (Increase the Physical CR of party members by 15.5% for 15 min)
  • 10 Whispering Fire -- MAX (Increase the Physical CD of party members by 19.8% for 15 min)
  • 05 Whispering Steps -- MAX (Increase all party members eva by 23 for 15 min)
  • 10 Team Evasion -- MAX (Increase all party members strike and eva by 10, 5 respectively)
  • 10 Side Step -- MAX (Increase the target’s evasion by 12 for 15 min)
  • 08 Zephyr -- MAX (Increase Dexterity by 80 for 15 min)
  • 07 Quick Move -- MAX (Increase your Movement Speed by 28% for 15 min)
  • 10 Blessed Buff -- MAX (Increase your strength by 100, P.crit chance by 5% when current mp % is above 70%)
  • 06 Wind Walk -- MAX (Party Stealth your allies and increase Movement speed by 35% for 20 sec)

If you took treasure hunter path:
  • 02 Extortion -- MAX(Increase drop rate by31% and gold 20% for 5 min)
If you took archer path:
  • 01 Fatal Touch -- MAX (Increase your P.crit damage 6% for 15 min)
  • 01 Fast Reload -- MAX (Increase your aspd by 7.5% for 15 min)

If you took ranger path:
  • 04 Elastic Bow -- MAX (Increase your range when wearing bow by 350)
  • 05 Fatal Touch -- MAX (Increase your P.crit damage 11% for 15 min)
  • 03 Fast Reload -- MAX (Increase your aspd by 22.5% for 15 min)

Note: well, to be an effective TM, actually you'll learn all skills XD

Items:

Weapon:
Level 145-170 --> Infinity Dagger(Dex or Str crafted) with(P.A/CD) philo and reinforce with orichalcum
Level 165/170+ --> Dual Golden Dagger(Dex or Str crafted) with (P.A/CD/eva/ strike) philo and reinforce with orichalcum
Alternate Off-hand (170+): Elusive Golden Shield with p.a/strike/eva/str philo

Gears:
Level 135-170: Phantom Hunter or Stealth Assasin set(P.A/CD) philo
Level 170+: 3 Elusive sets (Dex crafted): strike set, eva set and P.A/CD philo set
Helmet: reinforce with emerald
Armor: reinforce with ruby
Glove: reinforce with thunder crystal
Shoes: reinforce with wind crystal/emerald(P.A set)

Extra Note: you can start with making strike set first if you don't have many budget

Accessories:
Level 135-170:
Necklace: Horde Stroke/Chivalry(P.A and CD/strike 18+/eva 18+) philo reinforce with hp
Mix 2 pcs Rich Emperor(ring,earing) & 2 pcs Great Thief(ring,earing) with P.A or CD philo

2. Level 170+
Necklace: Horde Stroke(P.A and CD/strike 18+/eva 18+) philo reinforce with hp
Gleaming sets with strike philo and eva philo (20+ each part)
Velvet sets with strike philo, eva philo(20+ each part) and P.A/CD philo
Or you can mix gleam and velvet with those philo.

Extra note: Level <135, you can make equipments from wisy in alker, and save your gold for the next equipment at level 135 and 170

Costume: (Philo: p.a and cd/strike/eva)
Damage: Wind Hunter(ASPD proc skill, high RAW stats) <good for PvP, PvE, Bossing. This is my main costume :D or Prime Eslire(CritDamage)
Disable (PVP): Dark Trickster(stun proc, use it when enemy: high block rate) & Gothic Aristocrat (silence proc, enemy: low block rate) < for PVP
Evasion (PvP): Bloody Devilish or Sexy Bunny
Strike (PvP): Officer
Headgear: Copper Headphones, Salam Helm (Eva or Strike 12+), Evidence local leader/heroes
Trinket: Flashing wisp, Salam Claw(Strike/eva 12+),Awoken Fire tome(Strike/Eva)
Belt: Aphordite's Belt (8 - 10 Strike),Wind Band(8 - 10 strike/eva),Nawskin Belt(8 - 10 strike)
Backpack: Icy Winter Cape (5%CD/+), Night Warrior Cloak(strike 7.0+)/Green Santa Cape(strike 7.0+), Spring Wing/Crimson Cape(Eva 8+ philo), Chimera Wing

Addition: Try to find these items for extra buff >> Caliburn, Death Mask, Deadly war Sword, Altair's Bow, Blood Thorned Crown(dagger), Golden Circlet(bow)

Tips:
Don’t rush leveling, this is a very costly path. Take the aoe skills(Death Blow, Hunter Blast, Wind Breaking) for fast killing multiple mobs. Dual dagger is recommended for leveling.
Do dailies and Save your badge to buy SP books.
Save your gold, you’ll need to make many sets.
When you go to starry/CS/Guild Wars, try to stun and burst down the mage first, and try to use your casting foil in the perfect timing.
Try to ballance your stats(strike, eva and p.a) (atleast get 300 eva strike while going to pvp).
Be patient, find your mate, make a party and enjoy :D

Okay that’s all for this guide. Feel free to comment and let me know if there’re something wrong or something that you want to suggest for helping this guide would be better. I'll update this guide later. Hope this guide is useful for you guys.

This is not a perfect guide, but I'll try to update it again to make it better.
Feel free to ask or just whisp me in game.
Thankyou

Jan 6, 2017

Luna Online Necromancer Guide by Rookie's


Necromancers are evil practitioners of black magic. They are not good at hand-to-hand combat, but are able to perform dark rituals causing their enemies to suffer and perish in terrible ways. They have the ability to animate the dead, creating undead servants to do their bidding. Powerful necromancers are rumored to have the ability to create more exotic forms of undead, each much stronger than the last in order to inflict horrifying injuries on their opponents. Many of these evil sorcerers carry exotic material components which are required to perform the rituals, available only from the apothecary of the Necromancy class hall. Although the mentally gifted are more suited to the magical arts of necromancy, a wise member of the profession will not neglect his or her combat skills, being always ready to back up their magical abilities and undead servants with the strength of steel. Being generally weak in combat, good agility and general health are important to avoid and resist the blows of opponents.

This path will teach you the way of an anti-tanker. Getting to the end will be hard, but I learned that it was well worth it. For those of you interested, the path is Mage > Wizard > Monk > Bishop > Necromancer.

*I also recommend going full INT until you are ready to become a VIT type.

Stage 1: The Mage Class (Level 1-20)
  • Holy Strike (5/5) * This is really all you need. When you become a bishop, you can evolve this skill into the Divine Sword spell.

Buffs:
  • Intelligence (1/1) Max
  • Wisdom (1/1) Max
  • Bless Heart (1/1) Max * HP recovery rate increases.

Stage 2: The Wizard Class (Level 20-40)
  • Wind Spike (5/5) Max * Even though this is an extremely weak AoE, it’s the only one you have until the necromancer class.
  • Bloodstream (1/10) * Level 1 should be enough for the beginning.

Buffs:

  • Intelligence (2/2) Max
  • Wizardry (2/2) Max
  • Passives skills:
  • Spell Craft (5/5) Max

Stage 3: The Monk Class (Level 40-75)
  • Holy Uppercut (1/15) * Increase these as much as you like, but I recommend keeping them at level 1 until bishop class because you are going to need a lot of SP for the supporting buffs later.
  • Holy Swing (1/15) * Increase these as much as you like, but I recommend keeping them at level 1 until bishop class because you are going to need a lot of SP for the supporting buffs later.
  • Holy Spike (1/15) * Increase these as much as you like, but I recommend keeping them at level 1 until bishop class because you are going to need a lot of SP for the supporting buffs later.

Buffs:
  • Intelligence (3/3) Max
  • Fortunate Magic (1/1) Max
  • Twinkle Magic (2/2) Max
  • Armor Link (4/4) Max
  • Wisdom (3/3) Max
  • Bless Vital (4/4) Max
  • Bless Mind (2/2) [Optional] Max * MP recovery rate increases.
  • Bless Heart (3/3) [Optional] Max * HP recovery rate increases.
  • Lace (1/1) [Optional] Max * Improves your HP recovery rate at the cost of MP per second. The toll is not too bad, so I recommend it for survival.

Passives:
  • Light Armor Experience (10/10) Max * Make sure you only wear light armor. Mixing Light armor with Robe armor will nullify the effects from this passive skill.
  • Enhanced HP (15/15) [Optional]
  • Vital Control (5/5) [Optional]

Stage 4: The Bishop Class (Level 75-105)
  • Holy Strike (10/10) Max [This becomes Divine Sword]
  • Divine Sword (10/10) Max
  • Turn Undead (5/5) Max * Warning: This skill consumes a lot of SP.
  • Fast Heal (1-16/20) * Level 1 is fine, but the healing speed increases at level 16. From levels 1-15, the cast time is 1.6 seconds while at level 16-20, the cast time is only 0.8 seconds long. The CD is relatively low either way.
  • Sacrifice (2/2) [Optional] * This skill can be very handy when in a large party. By sacrificing some of your own health, you can heal everyone in your party within the skill’s range. This should really be only used in a pinch since it also has a long CD. You can quickly recover your own health with fast heal after this has been casted.

Buffs:
  • Divine Heal (3/3) [Optional] * This skill heals the target’s HP over time.
  • Mana Blast (2/2) [Optional] * This recovers the target’s Mana over time.
  • Orpheus’s Poem (2/2) Max * This party buff gives a great boost of magical attack to you and your party members who are close enough to receive it.
  • Wisdom (6/6) Max
  • Shield (6/6) Max
  • Mind Barrier (6/6) [Optional] * Increases the magical defense of the target.
  • Shrewd Spell (3/3) Max * Increases casting speed by 40%.
  • Bless Wind (5/5) [Optional] * Increases the walking and running speeds of the target.
  • Blessed Heart (5/5) [Optional] * HP recovery rate increases.
  • Bless Mind (5/5) [Optional] * MP recovery rate increases.
  • Intensive Mana (3/3) [Optional] * This reduces the amount of Mana consumed by up to 3%. This party buff affects everyone within its range.
  • Holy Barrier (5/5) Max
  • Beholder (7/7) Max
  • Lace (2/2) [Optional] * Improves your HP recovery rate at the cost of MP per second. The toll is not too bad, so I recommend it for survival.

Stage 5: The Necromancer Class (Level 105-133+)

*Finally, use your reskill here. If you feel like you need more SP, continue on leveling to your hearts content.
  • The Spear (10/10) Max * This single target skill is based on magical attack. This skill has an immunity to the Silence skill from Rune Masters, despite it being an INT based skill, allowing you to still be able to hit them.
  • Soul Squeeze (5/5) Max
  • Holy Strike (10/10) Max [This becomes Divine Sword]
  • Divine Sword (10/10) Max
  • Vital Explosion(10/10) Max
  • Blizzard (21/25) * This skill consumes over 600 MP at its max level. At this level, you can freeze a group of enemies for 12.6 seconds with a 95% success rate.
  • Meteor (15/20) * This is a strong AoE skill that has a long CD and is powerful enough to handle large mobs. Its best to keep it at level 15 is because at level 16-20, the skill does get stronger, but the cast time increases tremendously. To save time, I recommend keeping this skill at level 15.
  • Corpse Take (1/5) * This is a unique skill that does no damage to enemies. This skill acts similar to Attract Circle, letting you take on more monsters in one mob than anyone else without Attract circle, Attract, or Induce. Once you use this skill on a mob, and manage to kill them, you heal yourself once for every monster killed with the Corpse Take effect on them. The healing is based off of your Magical Attack, making it equivalent to your Fast Heal skill times the amount of monsters killed at the same time.

Buffs:
  • Intelligence (8/8) Max
  • Wizardry (8/8) Max
  • Orpheus’s Poem (2/2) Max * This party buff gives a great boost of magical attack to you and your party members who are close enough to receive it.
  • Devils Armor (10/10) Max
  • Twinkle Magic (5/5) Max
  • Fortunate Magic (1/1) Max
  • Shield (6/6) Max
  • Armor Link (4/4) Max
  • Bless Vital (4/4) Max
  • Wisdom (6/6) Max
  • Shrewd Spell (3/3) Max * Increases casting speed by 40%.
  • Mind Barrier (6/6) [Optional] * Increases the magical defense of the target.
  • Bless Wind (5/5) [Optional] * Increases the walking and running speeds of the target.
  • Blessed Heart (5/5) [Optional] * HP recovery rate increases.
  • Bless Mind (5/5) [Optional] * MP recovery rate increases.
  • Divine Heal (3/3) [Optional] * This skill heals the target’s HP over time.
  • Mana Blast (2/2) [Optional] *This recovers the target’s Mana over time.
  • Intensive Mana (3/3) [Optional] * This reduces the amount of Mana consumed by up to 3%. This party buff affects everyone within its range.
  • Holy Barrier (5/5) Max
  • Beholder (7/7) Max
  • Lace (3/3) [Optional] Max * Improves your HP recovery rate at the cost of MP per second. The toll is not too bad, so I recommend it for survival.

Passives:
  • Light Armor Experience (20/20) Max * Make sure you only wear light armor. Mixing Light armor with Robe armor will nullify the effects from this passive skill.
  • Spell Craft (20/20) Max
  • Enhanced HP (15/15) [Optional]
  • Vital Control (5/5) [Optional]

Stage 6: End Game (Level 133-140+)
*Use your final reskill here. Welcome to the end.
  • Venom Cloud (30/30) Max
  • Envenom(25/25) Max
  • Divine Judgment (10/10) [Optional] *This becomes Divine curse at level 11.
  • Divine Curse (10/10) [Optional]
  • Burning Fire (25/25) [Optional]
  • Fire Blast (25/25) [Optional]
  • Blizzard (21/25) * This skill consumes over 600 MP at its max level, but also lasts for 15.8 seconds with a 95% success rate. At level 21, you can freeze a group of enemies for 12.6 seconds with a 95% success rate.
  • The Spear (1-10/10) [Optional] * This single target skill is based on magical attack. This skill has an immunity to the Silence skill from Rune Masters, despite it being an INT based skill, allowing you to still be able to hit them.
  • Angelic Touch (10/10) [Optional] * Angelic Touch becomes Angelic Breath at level 11.
  • Angelic Breath (10/10) [Optional] * At max level, this skill can put the target to sleep for 30 seconds.
  • Sleeping Soul (2/2) [Optional] * Has a 70% chance to put a target to sleep for 11.8 seconds. This is great if you want a sleep move, but don't have much SP to max Angelic Breath.
  • Divine Hold (15/15) * This skill snares a group of enemies within the skill’s range to keep them in the same spot for some time. This does not stun, so be careful of distance attacks.
  • Holy Spike (1-15/15) [Optional] * This skill Reduces the attacking speed of the target. It’s a close combat skill, so it may be risky.
  • Great Heal (20/20) Max * This skill heals the target for roughly 3.6k, but it varies on your magical attack slightly.
  • Curse Weakness (10/10) Max * This skill reduces all of the enemies stats by 100. It also makes it much harder for them to land a critical hit.
  • Bloodstream (1-20/20)
  • Cure Poison (9/9) [Optional] Max * Once maxed, you can cure the target from poisons up to level 25. Cardinals are the only class with level 10 Cure Poison, which is the only thing that renders you useless, besides Silence from Rune Masters.

Buffs:
  • Devils Armor (10/10) Max
  • Shield (6/6) Max
  • Armor Link (4/4) Max
  • Bless Vital (4/4) Max
  • Wisdom (6/6) Max
  • Shrewd Spell (3/3) Max * Increases casting speed by 40%.
  • Mind Barrier (6/6) [Optional] Max * Increases the magical defense of the target.
  • Bless Wind (5/5) Max * Increases the walking and running speeds of the target.
  • Blessed Heart (5/5) Max * HP recovery rate increases.
  • Bless Mind (5/5) Max * MP recovery rate increases.
  • Divine Heal (3/3) [Optional] Max * This skill heals the target’s HP over time.
  • Mana Blast (2/2) Max * This recovers the target’s Mana over time.
  • Intensive Mana (3/3) [Optional] Max * This reduces the amount of Mana consumed by up to 3%. This party buff affects everyone within its range.
  • Holy Barrier (5/5) Max
  • Beholder (7/7) Max
  • Lace (3/3) Max * Improves your HP recovery rate at the cost of MP per second. The toll is not too bad, so I recommend it for survival.

Passives:
  • Light Armor Experience (20/20) Max * Make sure you only wear light armor. Mixing Light armor with Robe armor will nullify the effects from this passive skill.
  • Magic Barrier (15/15) Max
  • Enhanced HP (15/15) Max * This passive gives you a bonus of 2% HP and adds 675 HP along with 3 points to your recovery rate.
  • Vital Control (5/5) Max * HP Recovery + 15.

At End Game, you will need to learn both Venom Cloud and Envenom, but the other DoT’s are good as well, though you will never have enough SP for all of them, so pick one at least and keep it with your Envenom and Venom Cloud. Necromancers are great allies in wars, large or small. With extremely high defensive stats, they can even last against a Destroyers mighty blade! Necromancers have incredible debuffs to add on to their diverse arsenal of attacks, and can be the difference between victory or defeat. With the range of nearly all your skills, you can set up traps and create awesome tactics during wars and duels!

Hopefully this guide was good and please send me feedback! Any tips or questions are always welcomed!

This is a list of recommended gear that could work well for you at the end of the game. This list is just a blueprint, so you can change this any way you want.

  • Helmet: +12 Knyee +35 WIS[r] 15++ VIT[p]
  • Armor: Level 115 +12Light Armor +30 VIT [c] +25 VIT [r] +15++ VIT [p]
  • Gloves: +12Gardiner Gloves +24 VIT [c] +35 WIS [r] +15++ VIT [p]
  • Boots: Level 115 +12Light Armor +30 VIT [c] +25 VIT[r] +15++ VIT [p]
  • Shield: +12Aias
  • Weapon: +7/12Diren +30++ M Atk [r] +10++ VIT [p]
  • Cape: Legend Cape +10++ VIT [p] / Hellen Cape +5% M Atk [p]
  • Belt: DS Belt - Armor +40++ Speed [p]
  • Head: Green Lizard / Healthy Worm
  • Face: +5 STR-VIT Glasses / VIP Eyepatch
  • Badge: Hibiscus / Gift from the Sage
  • Necklace: +7/12Farouk's Crystal ball +500 HP [r] +10 VIT++[p]
  • Earring: +7Flickering +18++ MP recovery [r] +10++ VIT [p]
  • Earring: +7Flickering +600++ MP [r] +10++ VIT [p]
  • Ring: +7Phantasmal +18++ HP recpvery [r] +10++ VIT [p] / +40++ Speed [p]
  • Ring: +7Harthor +18++ HP Recovery [r] +20++ VIT [p]
  • Hat Costume: Frankinstien / Kolob or Lizardman / VIP Hat
  • Body Costume: +15% Costume / Panda Body / BWS * Private Donation item
  • Glove Costume: Shini Gloves / Kolob or Lizardman
  • Boot Costume: Panda Boots / Kolob or Lizardman

-----------------------------------------------------------------------------------------------------------------

The Job change locations for this path are these:
Mage: N/A
Wizard: Farouk (Alker Harbor)
Monk: Farouk (Alker Harbor)
Bishop: Priestess Luna (Alker Harbor)
Necromancer: Cindamonk (Nera Castletown)
Ori link : http://forum.celestialuna.com/index.php?/topic/19196-rookies-chaotic-necromancer-guide/

Jan 2, 2017

Luna Online Ikumi's Different types of Support


Hello to everyone :3 I'm gonna post a guide about how to be a supportive type on your journey. I've made 3 different types of supports and it made me a blast and satisfied so I remained to the only class that is mostly needed by people. I'll tell you this being a support isn't easy when you really must learn these 7 things: Debuffs, Healing, Buffing, Tanking, Distraction, Holder and basic analyzing. This 4 builds I made have those categories on it and it must really have it when you made one and I must say its fun to play around and get the ideas where you put one step ahead of it. It takes time to handle its potential bu I believe that you can pull it out even better and let's see your full strength

Others already have the idea of just buffers but I've made specializing in not just buffing but on its full potential on the field.

Note: Due to the Update, the healing abilities of my skills are now nerfed (Sharing cooldown), but Healing Angels and Divine Heal isnt included. So Ill be making another revision of how supports can perform and walk well in the battle

Advice/Tips: You can do Item switching (I can call it dirty playing LOL) like "Holyman's Necklace" or "You're Quiet" In order to make the Group Heal and Great Heal 1 Lvl high and perform 2 heal per turn. Take note, when you revert back to your usual item the current Lvl of the heal is still cool down same goes with the switched Item...Manageable and Hassle to over come that shared cool down.

Here we go.Only Elf race can be done to this aside from the class requirement, Elf race also has a high wis/int stat on Lv1 mage class

Some tips why we should go to this class:Saint => If you found yourself lack of group heals this would be your choice
Arch Celebrant => Mostly for supportive/tank build since it gives freeze to buy time and cast/attack speed boost to your allies

The 1st Path classCleric>Sorcerer>Bishop>Rune Master>Arch Celebrant/Saint

Pros:
  • Has few Disables
  • Little protection enough to buy time
  • Can Detect Stealth Lv1-7 (Lv8 if you have Patient Helm)
  • Buffer to aid your stats
  • Decent single target fast healing capability
  • De-buffer of the team
  • Spammable Skills
  • Able to initiate fast healing to self and teammate

Cons:
  • Average group Healing
  • No MP recovery
  • High skill MP consumption
  • Can't handle crowd control
  • No Defensive Passives
  • Shared cool down of heal skills (Heal, Group, Great)


The 2nd Path class (I'm currently using this path at Saint)Cleric>Priest>Elemental Master>Cardinal>Arch Celebrant/Saint

Pros:
  • Great Heal which can heal tankers HP fully more than 180k
  • Has mediocre holding capabilities
  • Protection to buy large time (Holy Barrier)
  • Can Distract enemies
  • Average Crowd Controlling
  • Can regenerate MP
  • Healer of the team
  • Can Detect any stealth users
  • Has all the Healing skills
  • You can be a nuisance to group battles
Cons:
  • Average single healing capacity
  • Average Defense
  • Too much MP consumption
  • Doesn't have the DE-buffs to be a Rune Master
  • Shared Cool down of the Heal skills (Heal, Great, Group)

The 3rd Path classCleric>Priest>Elemental Master>Rune Master>Arch Celebrant/Saint

Pros:
  • Has all the healing ability
  • Decent Single target fast healing
  • Has all the buffs to support
  • De-buffer of the team
  • High defense build
  • Can regenerate MP
  • Spammable Skills
  • Able to initiate fast healing to self and teammate

Cons:
  • Doesn't have Protection (Basically Holy Barrier)
  • Cant detect Stealth
  • average Group healing
  • Low Crowd control
  • Single Target based class

The 4th Path class
Cleric>Sorcerer>Elemental Master>Rune Master>Arch Celebrant/Saint

Pros:
  • Has few Disables
  • Buffer to aid your stats
  • Decent single target fast healing capability
  • De-buffer of the team
  • Mediocre Defense
  • Has MP Recovery
  • Spammable Skills
  • Able to initiate fast healing to self and teammate

Cons:
  • Low group Healing
  • High skill MP consumption
  • Single base user support
  • Low Crowd Control
  • Can't Detect Stealth users
  • Doesn't have Protection (Basically Holy Barrier)

Skills List of 1st,3rd and 4th type
Actives:Group Heal = Max (Lv15 from 3rd, Lv20 from 1st)
Fast Heal Lv30 = Max
Great Heal Lv15 (From 1st Type)
Heal Lv15(This has higher base heal than fast heal: Lv20 from 1st Type, Lv15 3rd Type) *Due to the update, Cardi's Heal skills have been nerfed and I made this Heal skill optional, you can take it or not*
Divine Judgement Lv10 > Divine Curse Lv20 (I didn't max this out since its debuff only applies at Lv20, you can make it Lv30 if you want its DoT higher)
Lightning Stun Lv10 = Max (1st and 4th Only)
Chill Breeze LV10 = Max (1st and 4th Only)
Blizzard Lv10 = Max (Optional yet handy against group, 1st and 4th Only)
Envenom Lv25 = Max
Beholder Lv7 = Max (From 1st only)
Holy Barrier Lv5 = Max (Lv6 adding Elven Circlet, 1st only)
Risk Free Lv15 = Max
Divine Heal Lv3 = Max (Only from 3rd, 4th Type, I really find this useful)
Revive Lv1 (The most Useful and Can only be used at Castle Siege)
Wind Anchor Lv30 = Max
Wind Spike Lv30 = Max
Divine Curse Lv5 = Max (Most effective against PA related classes, 3rd, 4th only)
Holy Strike Lv10 = Divine Sword (Lv5 on 3rd, Lv10 on 1st)
MP Transfer Lv9 (Lv10 for You're Quiet. Good enough to recover the MP for this Lvl or you can max if you have enough SP, 1st only)

Passives: (This one is in order)
Robe Expertise = Max (Only at 3rd, 4th)
Enhance MP = Max
Mental Position = Max
MP Control = Max

Auxiliary:
Shield Lv10 = Max
Kiss of Death Lv5 = Max
Pin Point Lv5 = Max
Shrewd Spell Lv5 = Max
Clout Lv5 = Max (Only from 3rd, 4th Type)
Acuteness Lv5 = Max
Might Lv10 = Max
Wisdom Lv10 = Max (purple one)
Wisdom = Max (Lv2 on 4th, Lv4 on 3rd, Lv6 on 1st)
Bless Wind Lv10 = Max
Mana Aurora Lv7 = Max
MP Recovery Lv5 = Max (Only from 3rd,4th Type)
Intensive Mana Lv5 = Max (Only from 1st Type)
Blessing of Quickness Lv10 = Max
Silence Rune Lv10 = Max


Skill List of the 2nd Type
Actives:Shield of Justice Lv30 = Max
Lightning Stun Lv30 = Max
Holy Taker Lv10 = Max
Risk Free Lv15 = Max
Group Heal Lv30 = Max
Great Heal Lv25 (This Lvl will do since it can heal alot of HP already but you can max it still)
Heal Lv30 = Max (This has higher base heal than fast heal) *Due to the update, Cardi's Heal skills have been nerfed and I made this Heal skill optional, you can take it or not. You can either remove Heal or Fast Heal depend on your playstyle*
Fast Heal Lv15 = Max
Holy Barrier Lv9 (Lv10 adding Elven Circlet)
Divine Curse Lv5 = Max
Envenom Lv20 = Max
Beholder Lv9 or 10 = Max (Since mostly BT have Lv9 and I found out Majin's stealth is Lv10 req)
MP Transfer Lv29 (Lv30 for You're Quiet. Good enough to recover the MP for this Lvl or you can max if you have enough SP)
Holy Strike Lv10 > Divine Sword Lv30 = Max
Revive Lv1 (The most Useful and Can only be used at Castle Siege)
Ice Arrow Lv20 = Max

Passives: (This one is in order)

Robe Expertise = Max
Enhance MP = Max
Mental Position = Max
MP Control = Max

Auxiliary:
Shield Lv6 = Max
Shrewd Spell Lv3 = Max
Orpheus Poem Lv6 = Max
Clout Lv5 = Max
Might Lv5 = Max
Wisdom Lv10 = Max (purple one)
Wisdom Lv10 = Max
Bless Wind Lv6 = Max
Mana Aurora Lv8 = Max
MP Recovery Lv5 = Max
Intensive Mana Lv10 = Max or Leave it Lv5
Blessing of Quickness Lv10 = Max
Rune Silence Lv5 = Max (very useful if you managed it)

Heal Skill Analysis: (Requested by sonic5611314)
Pros and Cons of All heal skills: (Aside from "Healing Angels" and "Divine Heal" All Heal skills are having a shared cool down)

~ HealP: > Has higher base heal than "Fast Heal" and "Group Heal"
C: > Has an average cooldown of 12.5sec all Lvls
     > Single Target Base

~ Group HealP: > Good for party members that is low on health at once
    > Has a decent range to heal members
C: > Average Base Heal amount
    > Moderate cool down of 4.0sec

~ Fast HealP: > Perform fastest heal cool down of 1sec
    > Unlimited heal to counter DPS hits
    > It can out numbered the healed amount of the skill "Heal" and "Group Heal"
C: > Lowest base heal among all heals
     > Single target based
~ Great HealP: > Can heal up a tank fully recovered HP (I made 189k for now)
C: > 2nd longest cool down of 17secs
    > Single target based

~ Divine HealP: > A heal that is called HPS (Heal per sec) Its like a DoT but a heal
    > It has 5 heals over all
    > It can heal you while you are idle, battling, etc.
C: > Single target base
    > You can heal enemies as well
    > Longest cool down of all heal skills (19.8sec)
    > Mediocre base heal amount

~ Healing Angels (Saint class)P: > Combination of "Group Heal" + "Divine Heal"
    > It gives 6 heals overall
    > Has greater heal value than "Group Heal", "Fast Heal" and "Divine Heal"
C: > Longest cool down (45secs)
    > Heals every 3secs
Stat Guide: It can be either Full Vit/Wis or Hybrided Vit & WIs (You need atleast to balance both def. The range difference can be 1-3k atleast better if PDef leads the amount)

Note: *your wearing all gears* If you found your PDef have higher intervals with MDef increase your Wis and If you found your MDef have higher interval increase your Vit and vice versa.

Gear Guide: All must be Pdef or Mdef Philoed %

Gears: Any types of robes crafted VIT all parts (Aside from High Mage set Lv135 since it has high INT)

Weapon: Cyclops Mace (Both Def) or Cyclops Wand (Little boosted Mdef) crafted WIS [Note: New stats for Unique weaps due to the update so I'll be specific based on defense weaps]

Shield: It can be either Pdef or Mdef one

Costume: Pharaoh, Queen&Knight, Maid Outfit, Detective Set, Firefighter set (Philoed Pdef/Mdef%, HP%)

Accessories: Rich Emperor 3parts + Wise Priest 2parts (Lv135) , Auros Onyx Set (Lv170) or Pendant of Tolerance (As your necklace)

BackPack: [L]Burnt Falcon Wings, Crystal King Ancient Wings, Lucem Wings, Stygian Cape, [L]Frosted Wings, [L]Chimera Wings, [L]Coffin

Belt: Dragon Slayer - Divine or Armor Master

HeadGear: Golden Fairy Helm philo wis/vit 10+ or Neko/Tabby Ears

Glasses: Well any types you prefer as long as its defense/HP related

Trinket: Awoken Forest/Light Tome philoed vit/wis 12+ or Heart Yellow Badge


This is how I managed and aided alot of players as a supporter in many ways, it might be hard for starters but its really fun yet the painful thing is you must follow everything you see meaning bringing out your best at the field anytime no matter what.

For now this is the paths that will catch you eye on, don't let us supports or buffer go to waste. A team will complete its raid when you have someone at your back watching your HP and MP while doing your job, we keep our best to keep everyone in shape but we have are own weaknesses as well so bare with us

If you have other ideas of a mage support build you could tell me and I could put it here of course we're gonna have a long discussion in game

Credits to some people out there that made an experiment/opinion on some item combination in order to build up a different type of support.

We aid everyone in the field so please in exchange protect us also, Master!

credit : http://archluna.net/NewForum/index.php?/topic/184-mage-ikumis-different-types-of-support/

Jan 1, 2017

Luna Online Endou's 2H SwordMaster/Magnus ~ Swift Holder


Good day to everyone. I wanted to share the path I made and thought hardly which type of weapon to wield, of course my ideas were also credited from certain peoples (They know who they are). Seeing a lot of classes lately and I've never seen someone today's wielding a 2H Sword as the primary weapon among SwordMaster, Magnus and Destroyer class, my char may not be at its full potential but it's worth a shot if you learn how to use it well in battle. Although I understand that power is a must to kill fast enough specially when PvP or PvE or clashes, why not try exploring more about different types and here's what I got:

(Note: Lvling this type of class takes a lot of patience and pure hard work. It might work out if you believe and it's quite rare to use this type of weapon)

Updated:
SM got a new skill called "Lunge". Also "Sonic Blast/Boom" were modified due to the new update v69, "Sonic Blast/Boom"now deals more damage depending on how close you are to the target (The nearer you use it the high the damage, the far you use it the low damage it deals)

Elf Race is recommended to be the swiftest smasher. I've Experimented on Human (Destroyer), it can have same decent Attack Speed as SwordMaster but not as fast as Magnus. Also since on PvP the stun rate became 50% fixed so try to bare your holds and a perfect timing to do a decent DpS.

Also 2Hand Swords does reduces your Crit Damage, This is why I wanted to put up Crit damage increase than Crit Rate.

The path I took from SwordMaster:Warrior>Swordsmas>RuneKnight>SwordMaster>Arch Templar (4%PA, 15 strike, Crt Rate 5%)

Pros:
  • Average Attack Speed
  • Damage Per Sec (Skills being thrown per sec and its different from Damage Over Time (DoT))
  • Strike is around mid percentage specifically min 300
  • Good handler against Pvp
  • 3 AoEs to hold out surroundings (Needs tons of practice when PvE)
  • Skill Cooldown are good to have 6 - 8 Turns simultaneously (excluding Spirit Sword which you need to regain your DPS)
  • It can handle Holy Barrier users (Lucky if procs activated in 1 or 3 skills )

Cons:
  • Chances of holding/stunning the enemies are minimum (Gonna be reckless via Procs)
  • Not as strong as Dual wielders
  • Melee Stuns
  • Too much MP being consumed
  • Average Defense

The path I took from Magnus:Warrior>Swordsmas>RuneKnight>Magnus>Arch Templar (3%PA, 10 strike, Crt Rate 5%, 1%Pdef) *Im not updated since I forgot

Pros:
  • Highest Attack Speed among all
  • Strike is above mediocre specifically around 350 min
  • Good Handler in PvP
  • Higher Chance of Holding out enemies
  • Have supportive barrier to hold out one attack

Cons:
  • Lack of throwing skills/DPS
  • Average use of DPS
  • Few Range skills
  • Not as Strong as Destroyer or SwordMaster
  • Mediocre Cooldown of skills
  • Too much MP being consumed
  • Few AoEs
  • Average Defense
  • Cant handle Holy Barrier users very well

-Below are same gears and stat upon these two class-
Stat: Full Str (Add some Vit if you want no disturbance among stuns/paralyzes OR Dex if you find your Crit Rate low and to boost your min Damage)

Gears: (Philo must be PA%, CD or CR% or mix)

Weapon: 2 Hand weapon. Note: It gives Attack Speed Bonus and Armor Penetration
Legendary Infinity Great Sword Lv135
Unique Infinity Great Sword Lv140
Arch Great Sword Lv150
Legendary Golden Great Sword Lv165
Golden Great Sword Lv170

Armor: Gallant set (Dex crafted)

Accessories:Necklace: Horde's Stroke or Chivalry
Ring/Earrings: Full Burnished Velvet access, 2 Velvet rings/ 1 Glossy ear / 1 Velvet or Gleaming ear (If cant afford the full velvet)

Costume: (Philo must be strike% (8%~10%+) or CR% with mixed Strike%)
Sassy Katorea (For Crit and CD) Recommended for farming/DQ
Wind Hunter (For Triggering other proc skills and additional DPS) Recommended for PvP/Farming
Dark Trickster (For additional Holds) Recommended for PvP/PvE
Explorer Set / Native American (For boosting your Armor Penetration)

Headgear: Copper Headphones, Salam Helm (CR or Strike)

Trinket: Salam Claw Strike 11.0+ / CR 4%

Belt: Aphordite's Belt (8~10 Strike)

Backpack: Icy Winter Cape (8~10% MS/CD)

Note:
Balancing both P. Attack, Movement Speed, Crit Dmg is all you need than having higher Crt Rate since you are DPS and the only min Crt Rate you need to have must be at least 60% above.
I've tried some measurements and found out most likely these proc skills are triggered alot via high Attack Speed regardless and some Damage Over Time skills (DoT) if its defense or attack proc
Since 2H Swords do lack Crit rate, I've notice since mostly everyone's bestfriend is critical hits
Sonic skills will deal more damage upon closer range and I'd guess Crit Rate will be much in need than having higher Crt Dmg (Correct me or tell your opinions if Im wrong on this)

Skills needed to be learned: (I suggest you reskill when you reached 170)

SwordMaster: (By The way, all the skills I've putted are in order)
Actives:
  • Crash Blow Lv10 > Burning Crash Lv15 max
  • UpperCut Lv10 > EarthQuake Lv20 max
  • Sonic Blast = Max
  • Rune Impact = Lv15 Max
  • Blade Fury = Max
  • Earth Wave = Lv15 max
  • Sonic Boom = Max
  • Wheel Wind = Max
  • Lunge = Still want to know the max Lvl of this (20% chance of reset cooldown, good enough for a better DpS)

Passives: (Learn the main passives first then next with the active skills)
  • Rage Burst = Lv2 Max (Main passive)
  • Heavy Armor Expertise = Lv15 Max (Main Passive)
  • Two Handed Training = Max (Main Passive)
  • Sword Training = Max
  • Sword Accuracy = Max (Learn this when your Lv130)
  • Sword Rapidity = Max (start learning this when your Lv150)
  • Risk Taker = Lv2 Max
  • Magic Barrier = Max (Last to be learned)

Buffs: (Mainly to be learned first)
  • Fighter's Blessing Lv10 or Lv9 (Equip Caliburn to make it Lv10 to save SP)
  • Warrior Form = Max
  • Fighter's Heart = Max
  • Rampage Aura = Max
  • Accuracy Aura = Max
  • Shield Aura = Max
  • Auxiliary Buff: 
  • Spirit Sword Lv5 - Lv8 (Lv5 is Kinda bugged since it is displayed Lv30 on enemies. Lv8 which to balance to duration/Cooldown along with the range) Reduces a certain amount of eva depending on the enemy

Magnus:(By The way, all the skills I've putted are in order)
Actives:
  • Crash Blow Lv10 > Burning Crash Lv20 max
  • UpperCut Lv10 > EarthQuake Lv20 max
  • Rune Impact = Max
  • Wheel Wind = Max
  • Earth Wave = Lv15 max
  • Sonic Boom = Lv20 max
  • Body Check = Lv5 max
  • Invisible Rope = Max

Passives: (Learn the main passives first then next with the active skills)
  • Rage Burst = Lv2 Max (Main passive)
  • Heavy Armor Expertise = Lv15 Max (Main Passive)
  • Two Handed Training = Max (Main Passive)
  • Sword Training = Max
  • Sword Accuracy = Max (Learn this when your Lv130)
  • Sword Rapidity = Max (start learning this when your Lv150)
  • Risk Taker = Lv2 Max
  • Magic Barrier = Max (Last to be learned)

Buffs: (Mainly to be learned first)
  • Fighter's Blessing Lv10 or Lv9 (Equip Caliburn to make it Lv10 to save SP)
  • Warrior Form = Max
  • Fighter's Heart = Max
  • Rampage Aura = Max
  • Accuracy Aura = Max
  • Shield Aura = Max
  • Mana Storm = Max -Edited-
  • Mana Vampirism = Max (Note: When this skill is has higher Lvl than Mana Storm, it wont apply) -Edited-

Auxiliary Buff:
  • Spirit Sword = Lv5 - Lv8 (Lv5 is Kinda bugged since it is displayed Lv30 on enemies. Lv8 which to balance to duration/Cooldown along with the range) Reduces a certain amount of eva depending on the enemy
  • Protection Aura = Max

Note: We all know all classes require tons of SP in order to bring out its devastating combos. I can't tell how many SPs I've spent but you will find out when you manage to get in touch to it

-Edited-

Additional: Also Add Death Mask + Deadly War Sword + Altair's bow (Fast Reload) to have 49% Attack Speed boost. So far these are my Current Attack Speed without Acuteness from RM's buff, Wind Hunter's Proc and Acuteness candy. All are just self buffs and item buffs
SwordMaster > 118% + Templar Rave = 168%
Magnus > 128 ~ 134% + Templar Rave = 188 ~ 194% (Haven't maxed out the passive so quite not sure on the exact amount)
Reference: I almost copied Lufi's format
That's all I got, If there's missing just let me know and I'll update the Guide. Happy Leveling .

Original link : http://archluna.net/NewForum/index.php?/topic/96-fighter-endous-2h-swordmastermagnus-swift-holder/

Dec 28, 2016

Luna Online Blade Taker Guide by Xenorak



Hello there! Some of you may know me as Aero28 from gPot and/or Athens, and 'Apple' from Celestia!

I realize that some of you will criticize this build, even though I have gone through countless trial and error with it since closed beta. It is the class I can surely say I have devoted to.

Now, the way I have set this up, is not solely for PvE, 1v1, or PVP. I have designed my build to excel in all areas involved with a DPS based focus. Believe it or not, Blade Taker can excel at not only 1v1, but can deal some massive AoE damage as well when used correctly.

So, heres the path (bear with me):
Rogue>Ruffian>Archer>Treasure Hunter>Blade Taker
If some of you are familiar with this, yes, it is indeed the path used before Luna Plus. However, I have tweaked it accordingly in this guide to compensate for any misgivings the mainstream version may give.

Here are the reasons: Ruffian: If you don't understand that any melee build with rogue should most likely go ruffian at this step, please learn this information. Ruffian gives you the passives and buffs you need that will help you in your long journey as a Rogue.

Archer: Ignore the stat passives you gain or don't gain for this class and the next, as the stat passives can be compensated for with decent equipment. This gives you the buff known as "Fatal Touch" which helps you with your criticals, and don't worry about thief or assassin skills. You will be given all the thief and assassin skills you missed once you choose "Blade Taker" at level 105.

Treasure Hunter: I can not stress enough, that this will give you 2 amazing AoEs, and Extortion, the drop rate buff that will be most useful in farming gear or items that you will need later on to compensate on. Hunter Blast can deal excessive damage at first, and even has a chance to damage over time. Hunter Smoke is useful as well. I always tend to throw down Hunter Smoke right before I dive into some mobs to soften them up before using Hunter Blast and my normal combo rotations.

IMPORTANT: You will be given all the thief and assassin skills once you reach level 105 anyway, so you do not need to worry about not getting them. SAVE A RE-SKILL. Saving one of the re-skills is needed for this job path.

Pros:
  • Very high DPS in both 1v1 and with the addition of 2 more Aoe Attacks, you now have even better versatility as a Blade Taker. 
  • Drop rate and easy farming with the "Extortion Buff". 
  • Attack Speed and Crit buff from going Archer. 
  • You can AoE just as good as you can 1v1 with this blade taker path, don't underestimate it. 
  • Unlike other BT Builds, this one is not hard to level up at all. You get enough skills to keep you going until level 105, and then its even easier to grind. 

BEST OF THESE: You don't need to wait to dual wield with this class. With this path, dual wielding helps you out right when you finish your job change after you allocate some passive slot SP.

Cons:
  • You die easily when you get hit. 
  • SP is needed more than usual, so save it periodically and then distribute in cycles not once every level, which later on can be a disaster if you don't plan ahead enough. 

Stats: Since this build is dependent on STR, until you reach end-game, I recommend going 5 STR for every 2 DEX, seeing as your periodically crafted gear SHOULD help out. When you reach endgame, and you have your equipment maxed with the proper stats (Cough, Dex, Eva, Attack Speed, Cough), if you really feel like you need more damage, go 5 STR per 1 DEX. However, I don't recommend this too much, as human blade takers have enough damage more than likely.

Reason why we don't go 3 STR 2 DEX: If we want a DPS powerhouse in all areas, we need that STR to be boosted above average in all areas. We can compensate for the loss of DEX with gear, and end up being DPS-gods.

(Credit to Zeskar for the format of the skills. The higher up in the list, the more important it is. I tweaked it a bit for this path)

Rogue:
  • 05 Dusk Slashing
  • 05 Dagger Training
  • 01 Zephyr
  • 10 Blessed Buff
  • Optional: Deter Up, if you want a fifth Aoe skill in total, and some knock-back. 

Ruffian:
  • 10 Dusk Slashing
  • 04 Light Evasion
  • 10 Dagger Training
  • 03 Zephyr
  • 05 Wind Breaking
  • 10 Blessed Buff
  • (Sand Spray for this class is not as useful at early level,s or in the long run due to various factors. If you still want it, go ahead, but I am sure you can place SP in more appropriate areas). 

Archer:
(GET THE STRIKE PASSIVE BUFF FOR THIS CLASS. IT HELPS A TON BELIEVE IT OR NOT)
  • Fatal Touch
  • Rapid Slashing (Your [Dusk Slashing] has evolved into [Rapid Slashing]!!!!) 
  • Fast Reload (love this buff and fatal touch) 
  • Wind Breaking
(Passive buffs and what not)
(some of my explanations got screwed because I messed up after this point and closed the browser)

Treasure Hunter:
  • Hunter Blast
  • Hunter Smoke
  • Extortion
  • Rapid Slashing
  • (any buffs and passives)
  • Wind Breaking
Blade Taker:
(re-skill here)
  • Hunter Blast
  • Death Blow (this works like an AoE when mobs are literally on top of each other)
  • Final Blow (used to one-shot ads and mobs with low Hp or that are easily hit)
  • Rapid Slashing
  • (Diabolic and Shadow instinct)
  • (DUAL WIELD PASSIVES ) 
  • (any passives that we've gone over) 
  • (BUFFS)
  • Wind Breaking
Get a [Death Mask] helm solely for the [Beserk] buff that goes along with it.

Original link : http://archluna.net/NewForum/index.php?/topic/600-blade-taker-guide/

Dec 25, 2016

Luna Online Sniper Human Guide PVP Type by Deidana



Luna Online Sniper Human Guide PVP Type by Deidana

First of all i make this guide because SNIPER now trending after updates, many people change class or just make new sniper chara..

And im gonna makes a guide about sniper human simple as i can. Also im sorry in advance if this guide is less interesting or unattractive because im not used to babysit some reader. I mean i knew you all know what skills should you learn when still at low level. I mean is up to you whatever skill u learn before you reach 105. Well if you reader are really really newbie i mean new to Luna World u can learn skills by reading Rogue skills list above this tread.

That the link, because some skills are added and removed in ALO than normal luna plus. Wakatta?

Aright here you go..

Why human? Pros :
1. because human has more capabilities in damage passives than elf
2. because human has skill that efective in pvp or pve, stealth for example..
3. Some job build requires human. Etc

Cons
1. Less buff than elf had
2. Less kawaii? Etc

This guide not just 1 pure path guide but it can give another alternative on build regarding your need and what you prefer/likes. Allright lets get started..

- What you do in the first is you should pick Human and choose rogue

- Second choose ruffian (must)

Why? Because you will get good job passives than voyager


- Then at lvl 40 there are two optional build is Thief and Archer. Lemme explain both..

If you pick Thief you will gained nothing but same if u went to assasins on the next path. (not recommended)



If you choose Archer you will get extra skills that needed the most when you become sniper. The skills is Fast Reload. Adding more fast reload skills level when you become sniper later for more attack speed combined with altair bow and also blindside passive skills that add a few crit chance and also gained job passive skills hit. (recommended)

Well i think both is good is up to you which one should you choose but i prefer Archer..


- After that at lvl 75 you should choose Assasins instead of Ranger or Treasure Hunter



Why? Because it will gives you a better job passives and stealth capabilities also some buff that can increase your critical damage such as predator and crit chance like detect hole which you cant obtain if u went ranger.



Fatal touch at Ranger? soon you will get it when you at sniper so dont worries about fatal touch at ranger because it will be useless for sniper purpose. And i doubt elastic bow is worked on musket.



Treasure Hunter? Wanna throw some bomb at close range? Is up to you but i wont and i dont feel like it sniper risking his life towards enemy just throwing some bomb.



- This time at lvl 105 choose Sniper.

What the best about sniper and why?



1. Its a long range of gun/musket users

2. If you like some sniper game then i think you will interested to become sniper

3. If you want to take down the enemies from afar.



Pros : - Long Range almost same range as Arch Ranger (Pistol Range)

- High patk because hold musket as a main weapon

- More pdef than other rogue class

- High Crit damage (if you pick assasins)

- Has more strike because eagle eye now added and combined with musket scope

- Stealth capabilities as rogue human. Etc

- Has long range skills (focus shot) more range than before updates



Cons : - Low attack speed base

- Low skills animation (if your attack speed is normal without buff)

- Skills cannot spammable (has more cooldown) etc



When already pick sniper what skills should i learn?



Passives buffs :

- Musket Training (max lvl 30)

- Light Armor Expertise (optional lvl 15)

- Pistol Range (max lvl 10)

- Light Evasion (optional lvl 8)

- Eagle Eye(max lvl 15)



Active Skills/buffs :

- Zephyr (max lvl 7)

- Quick Move (max lvl 7)

- Musket Scope (max lvl 5)

- Detect Hole (max lvl 5)

- Predator (max lvl 2)

- Fatal Touch (max lvl 7)

- Team Evasion (max lvl 10)

- Blessed buff (max lvl 10)

- Stealth (max lvl6)



Attack Skills :

- Steady shot (max lvl 30) = Main single attack nuke

- Scatter shot (max lvl 30) = Main triple shot area of effect (AOE)

- Flasbang (max lvl 30 if not enough SP just learn lvl 1 first) = Single attack has chance stun enemy

- Focus shot (max lvl 30 must) highest damage main nuke (after update) but long cooldown has chance to slow an enemy.



At the last part of job path at lvl 145 there are two option all is good i think but is up to you as a player. What is your style of playing sniper.



Become Blood Stalker

- Add more attackspeed while using bloodthirst and drain enemy HP for a short period of time. (very very effective on pvp or dueling)

- Add skills that can immobilize enemy and silence magical attack users for a short time called BlinkStrike (favourites among rogues feared by mages)



Become Soul Eye

- Add more buffs that add your strike and crit chance for 20 seconds called Sharp Eye (effective if u lack of crit chance and strike)

- Pretty useless because of melee attack but decrease enemy movement speed and decrease enemy eva for short period of time called Banish Soul (effective agains eva users but ur attack might miss also... so.. uh)



About recommended equipment







Aright thats all of my guides, simple and easy if you have any questiion or correct me if im wrong feel free to ask.
Thank you and Have Fun

original link : http://archluna.net/NewForum/index.php?/topic/388-rogue-sniper-human-guide-pvp-type/

Dec 24, 2016

Luna Online Magnus Guide By Wrath



CREDITS TO WRATH

Hello again!
This time I'm gonna make a guide about Magnus.

What is Magnus?
Magnus means in Latin is "Great"~ Wikipedia
Magnus are what we know as "The Job of All Trades" why? It is because Magnus can be a hitter as well as a tank as well as a support for his/her team.

Always Remember two things every Magnus should not forget 1st. They must have good physical defense as well as physical attack.And secondly Magnus SHOULD always have GOOD STRIKE.

Magnus can use dual weapons. Ex: Dual Swords or Dual Axe.

Here is a picture of a Magnus Character with Skill Rune Impact. For you to be determined to make cause this job is cool.

Paths for Magnus:

There are two types of path one is a semi- hitter/ tank. And the other one is a tank will only a little amount of damage/support.

Semi-Hitter/tank path: Highly Recommended

Fighter>Warrior>Swordsman>Knight>Magnus>ArchTemplar



Tank/Support: Least Recommended

Fighter>Guard>Infantryman>Phalanx>Magnus>Lord



Questions that arise from first path: [Semi-Hitter/tank path]

A. Why do I need to go Swordsman on change job level 40?
....Swordsman because of the skill of Magnus Rune Impact it needs Strike. And since swordsman job gives decent strike because of skill Sword Accuracy it would be of greater help once you become level 105.

B. Why do I have to go Knight and not Rune Knight?
.... Knight for you to be able to get Solid Weapon which gives you great physical attack boost and it is of vital importance since your going to be a semi-hitter. And Magnus is the upgrade of Rune Knight job so going Rune Knight would be useless if your going Magnus. In simpler meanings, Rune Knight skills and passives are like the same with Magnus.

C. Why Arch Templar?
.... Simple because of these skills and job passives,
Arch Templar - Job passive : Physical attack, hit rate
- Vein Crush > Melee single target skill that stuns and reduces the targets attack speed and casting speed - No weapon requirement
- Templar Guardian > A party buff that gives the members a damage return effect for short period of time - No weapon requirement
~Jaren

D. What Stat Build sir?
.... once you have 420 Dex you can spend the remaining SP on STR.

Questions on the second path: [Tank/Support]

A. Why do I need to go Infantryman? Would Strike be a problem to me since Infantryman does not have skills that boost strike?
...Simple you are going tank and support you need to have good physical defense that's why its a tank path.

B. Why Lord?
.... Because of the skills and passives. More on Defense.
Lord - Job passive: Physical defense, max hp
- Body Slam > Stuns surrounding enemies and lowers their physical attack by a specific % -Shield No weapon requirement
- Last Will > Creates a shield that absorbs all damage given and turns into the lord's health for a short period of time - No weapon requirement
~Jaren

C. Sir you said that Magnus need strike and by going with this path I can't seem to find how to boost my Strike?
.... Easy, since you have the decent amount of Physical Defense it won't be a problem soloing and with that you can focus more on Strike and Physical Attacking Power. In simpler meanings, 5Strike : 3 Vitality (Physical Defense) : 3 Physical Attack
5= Focus more
3= Next to enhance.

D. What Stat Build sir?
.... 2 Dex: 3 Vit (When you have 410 Dex start applying the rest of SP to Vit)

Now I would recommend going for the first path since Magnus is all about dual wielding and being a semi- hitter/tank. So better go the first path for decent damage. But second path is not bad at all especially if you want to be tank as well as a little bit of a hitter/support.



For the Skills:

For the First Path: [Semi-Hitter/tank path] Weapon: Use Two Handed Weapons (2handed Axe for 
Critical)
Highly Recommended Path.
FIGHTER
05 - Crash Blow (Max)
05 - Bleeding Blow
05 - Windy Slash
05 - Strike Attack
05 - Uppercut
05 - One-Handed Training
05 - Enhanced HP (Optional)
05 - Two-Handed Training (Max)
05 - Sword Training
05 - Axe Training (Max)
05 - Mace Training
01 - Fighter's Heart (Max)
15 - Deep Risen Spin (Optional) It is like Attract Circle but not in a circle more like mobs are being hurled towards you
15 - Invisible Rope
02 - Vital Powerup (Max)
15 - Offensive Stance (Max)
15 - Defensive Stance (Max)

WARRIOR
10 - Crash Blow (Max)
10 - Uppercut
05 - Body Check
05 - Wheel Wind (Max)
10 - Two-Handed Training (Max)
02 - Rage Burst (Max)
02 - Fighter's Heart (Max)
04 - Vital Powerup (Max)


SWORDSMAN
15 - Cross Slash
10 - Sword Storm (Max)
10 - Bloody Sky
15 - One-Handed Training
15 - Sword Training
10 - Axe Training (Max)
10 - Mace Training
07 - Sword accuracy (MAX THIS WHEN YOU ARE READY TO DUAL WIELD) DUAL WIELD WHEN YOUR LVL 125
03 - Fighter's Heart (Max)
06 - Vital Powerup (Optional)
02 - Warrior Form (Max)
10 - Sonic Boom (Max)
02 - Risk Taker (Max)

KNIGHT
15 - Shield Charge
20 - Cross Slash
20 - Sword Storm (Max)
15 - Sonic Boom (Max)
20 - Bloody Sky
20 - One-Handed Training
15 - Heavy Armor Expertise (Optional)
15 - Mace Training
15 - Axe Training (Max)
20 - Sword Training
08 - Vital Powerup (Optional)
02 - Solid Weapon (Max)
05 - Battle Cry
04 - Fighter's Heart (Max)
15 - Sword Rapidity (MAX again when your ready to dual wield)

MAGNUS (Now if your not gonna dual wield yet you must Max these skills)
20 - Burning Crash (Max)
20 - Wheel Wind (Max)
20 - Sonic Boom (Max)
20 - Sword Storm (Max)
30 - Rune Impact (Max)
20 - Fearful Massacre
20 - Dual Blow
20 - Sword Rapidity
20 - Axe Mortality (Max)
20 - Mace Protection
15 - Dual Wield Training
05 - Dual Wield Expertise
10 - Mana Storm
05 - Accuracy Aura (Max)
05 - Shield Aura (Max)
05 - Rampage Aura (Max)
10 - Mana Vampirism
03 - Protection Aura
10 - Vital Powerup
20 - Spirit Sword
20 - Bleeding Blow
20 - Heavy Armor Expertise
15 - Magic Barrier
08 - Warrior Form (Max)


MAGNUS (Max these skills if your ready to dual wield. NOTE: Max all skills that have the words Sword. Like Sword Training, Sword Accuracy, Sword Rapidity)
20 - Burning Crash
20 - Wheel Wind
20 - Sonic Boom (MAX)
20 - Sword Storm (MAX)
30 - Rune Impact (MAX)
20 - Fearful Massacre (MAX)
20 - Dual Blow (MAX)
20 - Sword Rapidity (MAX)
20 - Axe Mortality
20 - Mace Protection
15 - Dual Wield Training (MAX)
05 - Dual Wield Expertise (MAX)
10 - Mana Storm (Only Max this when other skills are MAXED)
05 - Accuracy Aura (MAX)
05 - Shield Aura (MAX)
05 - Rampage Aura (MAX)
10 - Mana Vampirism (MAX)
03 - Protection Aura (MAX)
10 - Vital Powerup (MAX)
20 - Spirit Sword
20 - Bleeding Blow
20 - Heavy Armor Expertise (Optional) Should be Maxed when your ready for War and high level like level 140.
15 - Magic Barrier (Optional) but should be Maxed when your ready for War.
08 - Warrior Form (MAX)

Arch Templar - Job passive : Physical attack, hit rate
- Vein Crush > Melee single target skill that stuns and reduces the targets attack speed and casting speed - No weapon requirement
- Templar Guardian > A party buff that gives the members a damage return effect for short period of time - No weapon requirement

SPECIAL THANKS TO:
~Eris and Jaren

ITEMS ARE HEAVY ARMORS ONLY YOU CAN CRAFT THEM WITH THE APPROPRIATE RECIPES FOUND AT WISY AND TASARTIA AT ALKER HARBOR.
BUT AS FOR GOOD SETS THEY CAN BE BOUGHT AT NERA VILLAGE CH1 AND YOU CAN CRAFT THEM ALSO.

NOTE: You need a LOT of SP Books so start collecting Blue Badges Now. ^_^

As for leveling spot, just go for this places:

1 - 20 : Gate of Alker, Ruins of Draconian.
20 - 40 : Zakandia Outpost, Tarintus.
40 - 60 : Tarintus, Moon Blind Forest, Moon Blind Swamp.
60 - 85 : Dogs in Dark Portal (Solo - Near Entrance to Distorted Crack)
85 - 95 : Ants in Sahel Zone (Solo - Can do also repeatable quest for easy lvl and gold)
95 - 120 : Fishes in Ruins in Ancient Elpus (Solo - Can do also repeatable quest for easy lvl and gold)
120-150: Dungeons (ToD, CE)

~GaiUs.

Credits to Jaren for 6th Tier Tentative Skills, Eris for Arch Luna Skills

I Recommend go Dungeon Dating (DD) for faster leveling in case you don't know what a Dungeon Date is: Dungeon Date is a date wherein a female and male dates on a dungeon for faster leveling you need to be a boy and your partner is a girl or vice I love Arch Luna!. Same sex dating is not allowed! And for you to feel excited going to DD will help you become level 80 without spending an entire hour or a half in leveling. Don't forget DD(Dungeon Date) is limited only for two dates. So Males don't I love Arch Luna! off your dates okay :D.


~~Severus

Original link : http://archluna.net/NewForum/index.php?/topic/347-fighter-magnus-the-arch-tyrant-guide-by-wrath/

Dec 18, 2016

Luna Online Elven Arch Ranger/Wanderer Guide by Xenorak


Hello there all! Xenorak/Aero28 here with another Rogue build for all of you! This time we're gonna go over the basics of Arch Ranger / Wanderer for Elves.

Without further delay, they path we will be taking is:

Rogue>Voyager>Scout(Elves)>Rune Walker(Elves)>Arch Ranger


Points of Note:
1. You will be given the archer skills you missed at level 40, once you hit 105 and change your job.

Pros:
  • Good, long range fighting distance, and easily extendable with passives. 
  • Not as much SP as TH>Blade Taker needed, but it is still up there. 
  • Nice buffs, which some of, are shareable. 
  • Decent Aoes, fast kills, and low cooldowns.
  • Ahem. CASTING FOIL. CASTING FOIL. CASTING FOIL. That is all <3. 

Cons:
  • Complex stat formula which I've discovered to work really well with most DPS rogues. 
  • Not a ton of EVA or Strike starting out, so make sure to gear up in that regard. 
  • Mana is burned fast, so make sure you carry pots on you at all times. 
  • There -are- times when you need to get in up close to stun if you don't have an alternative like the Euryales Bow which gives you a paralysis skill. 

Stat Formula:


After tons of tinkering with rogues in general, I alter a specific formula for their DEX and STR depending on their path. This is

just a general, simple concept, but does take some time adjusting to compared to the per level stat system.

For this path, I recommend this:

STR = (DEX * 2) + Y.


Now, Y can be a double digit number depending on your preference between 25, 35, 45, or 50. I tend to use these presets of my own

liking, but I am so used to this, I tend to use these numbers by second-nature. It comes with experience. Find what works for you.

I believe the skills should come pretty easily from here. This is one of the few classes where I emphasize passives incredibly.
You can BS your skills until 105 nearly, and use a SAVED reskill (From level 40) which is needed for this path.

Here are the skills I recommend at 105:
- Note: The numbers by the skills are not the max level, they are the level I am actually suggesting you use. (Weird right?)
  • Bow Training (level 15) 
  • Icy Rain (level 13-15) 
  • Rapid Fire (Level 5)
  • Smoldering Shot (Level 2)
  • Zephyr (level 8)
  • Fatal Touch (?)
  • Quick Move (level 5) 
  • Eagle Eye (level 5-10) 
  • Blessed Buff Stance (level 8)
  • Long Shot (max this) 
  • Fast Reload (level 4) 
  • Casting Foil (level 2)
  • Whispering Wind (level 5) 
  • Side Step (level 5) 
  • Whispering Stream (Level 2) 
  • Pounding Shot (level 5) 
  • Fire Arrow (Level 2) 
  • Magic Arrow (Level 2)
  • Illusion Attack (level 1) 
(not sure about powershot I need a reskill personally before I test that out)


Hint: The range on this class for me, is the same as the max view range. Its crazy. Use this to your advantage.

Original link : http://archluna.net/NewForum/index.php?/topic/622-elven-arch-rangerwanderer-guide/

Dec 17, 2016

Luna Online Grand Master Guide by IMichuxD


Luna Online Grand Master Guide by IMichuxD

Hello everyone, I present my humble guide of the classes most damage in the game, they can follow it in its entirety, as they can also make changes according to your preference and experience, this guide is made more so that they serve as a foothold in the progress of this great Mage.

I should add that the Grand Master (GM onwards) bases its potential in the attack, because it sacrifices its defense / evasion and depends on a buff in particular the Shrewd Spell, if you want to make GM the elusive type, not be able to take Attack their full potential.

Not take into account the first jobs, because in this server the first levels are rising very fast, if in any case you do not use a DD, you'll have to use the Reset Skill you have gift boxes that have Level Up gift.

Path Job:

1st Path:


Mage - Wizard - Sorcerer - Inquirer - Grand Master (Human only - Recommended)
+ More Magical Attack buff/Critical Magic/AoE skills from Sorcerer and Inquirer
- Dependent on a player support, not very effective in PvP

2nd Path:


Mage - Wizard - Sorcerer - Bishop - Grand Master (Human & Elf - Type PvP)
+ You get Holy Barrier and Beholder from Bishop.
- Minor damage and you lack some skill attack

Skills:


Using 1st Path:


Passives:

  • Positional Awareness: Max
  • Robe Expertise: Max
  • Witchcraft: Max
  • Spell Craft: Max

Buffs/Self Buffs:

  • Bless Vital: Max
  • Twinkle Magic: Max
  • Concentration: Max
  • Armor Link: Max
  • Mind Barrier: Max
  • Intelligence: Max
  • Wizardry: Max

Skills, In order of priority:

  • Greater Thunder: Max
  • Tornado Uppercut: Max
  • Meteor: Max
  • Bloodstream: Max
  • Chilling Death: Max
  • Holy Spike: Max
  • Holy Swing: Max
  • Holy Uppercut: Max
  • Holy Justice: Max
  • Blizzard: Max
  • Cripple: Max
  • Sleeping Soul: Lv5 only
  • (DoT Skill) Fire Blast: Max
  • (DoT Skill) Burning Fire: Max
  • (DoT Skill) Envenom: Max
Note: Many SP is needed, give priority to passive skills/buffs and later to the skills


Using 2nd Path:


Passives:

  • Positional Awareness: Max
  • Witchcraft: Max
  • Spell Craft: Max

Buffs/Self Buffs:

  • Intelligence: Max
  • Intensive Mana: Max
  • Orpheus's Poem:Max
  • Wizardry: Max
  • Wisdom: Max

Skills, In order of priority:

  • Greater Thunder: Max
  • Tornado Uppercut: Max
  • Meteor: Max
  • Holy Barrier: Max
  • Beholder: Max
  • Bloodstream: Max
  • Chilling Death: Max
  • Blizzard: Max
  • Divine Sword: Max
  • Divine Curse: Max
  • (support type) Group Heal: Max
  • (support type) Great Heal: Max
  • (support type) Transfer Mana: Max
  • (support type) Greater Heal: Max
  • (support type) Shrewd Spell: Max
  • (support type) Revive: Max
  • (DoT Skill) Fire Blast: Max
  • (DoT Skill) Burning Fire: Max
  • (DoT Skill) Envenom: Max
Note: Many SP is needed, give priority to passive skills/buffs and later to the skills

Equipment:


Lv 1 ~ Lv 134: 

Note:
In my case I always preferred the defense instead of evasion,
because it breaks the second largest number of mobs,
depending on how much you can invest in equipping can choose either of the two.

If so elusive, it is not necessary that much enchant your armor,
only the gun and accessories, obviously you'll have to give evasion philo of your things,
you can also equip items that are casting speed,
if you choose the second will be very necessary that the most you can enchant your armor,
this gives you possibility to give philo of magic attack, that involves a greater attack power:

Original link : http://archluna.net/NewForum/index.php?/topic/71-mage-toughy%C2%B4s-grandmaster-high-damaged/

Dec 16, 2016

Luna Online Elf Crusaders Guide by Raine


Luna Online Elf Crusaders Guide by Raine

Welcome to the wonderful world of Magical Tanks, who can actually hit the monsters.
(Unlike all of those Paladins who just sit there like pieces of meat and soak up damage.)

Race: Elf
Path: Fighter>Guard>Infantryman>Phalanx>Crusader
Weapon: Sword, Axe or Mace till 75 Wand (M atk and M def) or Mace (P def and M def) after you hit Phalanx.

Stats till 105 (Optional): 4 Intelligence & 1 Vitality per level till 105.

Which is better at 75, Wand or Mace? The wand is more useful, but if you find that your physical defense is suffering, making training without dying difficult, you can swap over to a Mace.

Why do I need Intelligence? Because When you hit level 75 you get access to 2 Magic attack skills that will become your main skills till you reskill at Crusader.

Crusader Stats: Base Wis to 150-200, all other stat points Intelligence.


Why don't I just go with this stat build from Level 1? It is perfectly viable to do this, although through all the Crusaders that I have made, I found the Wisdom pre-105 to be a hindrance in leveling as all it adds to is your Max MP (which refills each time you level), Magic Defense and Mp Recovery ... and who chooses to tank Magic mons for AoE hunting? On the other hand, the Vitality adds to your Defense, Max HP (which also refills each time you level) and HP recovery ... but you would have a much easier time hunting Physical Monster than trying to tank all the hits from Magical Monsters.

Why don't I go pure Intelligence at 105, Crusaders attack with Magic and Intelligence boosts damage right? Yes, Intelligence does boosts damage, but where is all of your MP going to come from ... pots? The Dual Potion 3000 costs 20k per pot which is going to cost you a good portion of your hunt profits if you skip out on the Wisdom. Yes, even with Wisdom you will need potions (ALL Crusaders need pots, unless someone is focusing Transfer Mana on them.)

Why don't I just go _______ path instead of your path? If you choose to go alter your path using this guide as a basis, that is entirely your decision. I am just providing a Guide (which is merely suggestions and based off of personal experience) .... you can change your path, stats and such as you wish ... this guide is just a basis for a quick path to Crusader, without the loss of Class Passives that will benefit you at 105+.

Job Change Levels:

The job changes become available at level 20, 40, 75, 105 and 145 respectively.

Skill Setup: I will list the order in which to get the skills, in some cases you will have to wait to increase the level of some skills and it is fine to go down the list and boost the others first. A + after a number means you can level it higher, the choice is up to you.

Fighter

Strike Attack - Max 5
Vital Powerup - Max 2

Guard

Heavy Armor Expertise - Max 5
Blessing Guard - Max 2
Strike Attack - Max 10
Vital Powerup - Max 4
Magic Barrier - Max 5

Infantryman

Heavy Armor Expertise - Max 10
Strike Attack - Max 15 (Double Strike 5)
Blessing Guard - Max 4
Troopership - Max 3
Vital Powerup - Max 6
Magic Barrier - Max 10

Phalanx

Holy Avenger - Max 15 (Aoe that uses HP)
Holy Spear - Max 10
Heavy Armor Expertise - Max 20
Blessing Guard - Max 6
Troopership - Max 3
Vital Powerup - Max 8
Magic Barrier - Max 15
Iron Shield - Max 8

Crusader - Yay, time to restat (if you followed my 4 int:1 vit stat build) and reskill.

Thundering Death - Max 30 (Strikes thunder down and damages enemies around you)
Shock Wave - Max 30 (Uses holy power to push enemies back, damaging them in the process)
Heavy Armor Expertise - Max 25
Blessing Guard - Max 6
Troopership - Max 3
Mental Vortex - 10
Attract Circle - 1+ (Extra levels are optional)
Vital Powerup - Max 10
Rage Strike - 15 +(High damage single-target skill)
Mana Storm - Max 5 (Optional)
Magic Barrier - Max 30
Iron Shield - Max 8
Armor Synchro - Max 3 (Optional).

Original link : http://archluna.net/NewForum/index.php?/topic/120-fighter-raines-guide-to-elf-crusaders/